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Latest updates and content from NullSheen

Old Gods of Appalachia Review

By Dean on November 9, 2025

This is my first ever game review, I hope it is something you good folks enjoy. If so, let me know. I’d love to do a lot more of it!


I have a fondness for folk magic. It’s something I end up making rules for or introducing into just about every horror game I run. Some systems have some kind of magic already. This was the case with Shadowrun and with that I’ve added what I could in new magical traditions to match other folks traditions I know about it. That bit of realism added really pleases me to no end.

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Gameholecon2025

By Dean on October 24, 2025

Another year another Gamehole Con in the books. This one was a lot different from my first experience because I finally stepped up to Gamemaster a bunch of games. I also worked with Monte Cook games to help show people their games and teach their system. That was an awesome experience to say the least. I also got a chance to talk to Catalyst people and got some news on our 2e battle.

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Eye Witness Review

By Dean on September 15, 2025

Eye Witness is an adventure for 2nd Edition Shadowrun. It is a wildly complicated backstory for a very straightforward adventure. The adventure surrounds a mystery where the players will be sent around to collect evidence for a fellow Shadowrunner bent on revenge. It will have the players bouncing all over Seattle and going to places they may have never even considered.

What can the players expect? Ratings out of 5!

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New Software and Approach

By Dean on September 2, 2025

It’s been a little while since my last blog post, but that’s only because life has been full of exciting changes. While writing had to wait, I’ve been busy building tools and exploring new RPG projects. Today, I’m excited to share what I’ve been working on, give you some links to try them out, and even talk a bit about a possible rebrand for Null Sheen. Let’s dive in.

Shadowrun 2e Foundry Prototype

As with all things 2e, it is lacking a lot of great tools and platforms to make life easier for player and GMs a like due to when it came out and where software was at the time. I’ve made it one of my life goals to ensure that barrier is removed. To this end I have been working with some folks to create a foundry module for Shadowrun 2e. This is still VERY early in its dev cycle. It needs some dedicated player testers to continue to hammer on it and ensure it has everything one would need to call it a functioning module.

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