Dean

Gamehole Con 2026

You have no idea how much it pleases me to be able to report on the various things that happened at Gamehole Con 2026. Each year I get excited and plan around one of the most impressive conventions for its size in the country. 7,000 people come to Gamehole Con to meet their favorite creators, see new products, and listen to seminars given by people who literally founded the games that shaped our hobby. A lot of people go to GenCon to try to meet folks and in general it’s a great convention, but there is something special about Gamehole Con. I run into big names all the time, wandering the halls, meeting fans and the like. It’s wonderful.

Continue reading

Anne Rice's Immortal Universe Roleplaying Game Review

While at Gamehole Con, I got the chance to try the new Anne Rice’s Immortal Universe: Interview with the Vampire RPG. This was exciting, as I am a long-time Vampire: The Masquerade player and, honestly, this was the first time playing a game surrounded by vampires that wasn’t in the World of Darkness. When stepping up to play a game like this, however, it immediately begins to play on the ideas you have formed over the years (or in my case, decades) of playing other games. So, let me talk about my experience, how the game plays, and how close I feel it is to the source material.

Continue reading

New Cosmere Files and 3D Prints

I’ve been doing a lot of prep work lately (All for Gamehole Con) and in the process I ended up making a pile of new Cosmere files that are worth sharing. This is a collection of Tokens, trackers and reference cards. Rather than just quietly add them to the Cosmere page and hope you notice, I figured a proper post was in order.

Here’s everything new that’s up now.


3D Prints

This is the bulk of what’s new. If you’ve been running the Cosmere RPG at the table, these will give your players a big smile when you toss them various trinkets.

Continue reading

The Matrix Program Package - A Gem from the Early Days of Decking

While digging through old archives from a mention in a cyberdeck subreddit. I stumbled across something I hadn’t seen in years — the Cyberspace/Matrix Program Package built by IceToaster for Windows 3.x and 95. This thing is a genuine piece of Shadowrun history and I am genuinely excited to share it.

You can find the project and download it directly from SourceForge: Matrix Program Package on SourceForge

What Is It?

The Matrix Program Package lets your decker jack into a 3D DOOM-style cyberspace environment while fully preserving the rules from VR 1.0 and SR 2.01 — and yes, that means VR 1.0, not VR 2.0. If you are a purist who never forgave the rule shift, this one is for you.

Continue reading

Gunslinger Knights Review

Im a big fan of a lot of games (Which is why I have this website honestly), that goes double for games with unique settings and very few are as unique as Gunslinger Knights. It’s a game that is a bit weird but wholly wonderful. Part post-apocalypse, part 1980s cartoon, part Arthurian legend, it holds something for everyone who has even the slightest inclination for high octane fun.

The Elevator Pitch

Gunslinger Knights is a game about dimension hopping Arthurian Knights traveling across a medieval world on magical motorcycles fighting for a pacifist people against necromantic agents of chaos who have started to invade a world destroyed by a magical apocalypse. I know that sounds like a lot (and it is in some cases) but it plays a lot more fluid than you might imagine. As well, the Cypher system allows for some amazing scene setting and introduction of incredible moments, which we will talk about and I may write a whole article on what you should be stealing from Cypher if you’re not playing it!

Continue reading

Old Gods of Appalachia Review

This is my first ever game review, I hope it is something you good folks enjoy. If so, let me know. I’d love to do a lot more of it!


I have a fondness for folk magic. It’s something I end up making rules for or introducing into just about every horror game I run. Some systems have some kind of magic already. This was the case with Shadowrun and with that I’ve added what I could in new magical traditions to match other folks traditions I know about it. That bit of realism added really pleases me to no end.

Continue reading

Gameholecon2025

Another year another Gamehole Con in the books. This one was a lot different from my first experience because I finally stepped up to Gamemaster a bunch of games. I also worked with Monte Cook games to help show people their games and teach their system. That was an awesome experience to say the least. I also got a chance to talk to Catalyst people and got some news on our 2e battle.

Continue reading

Eye Witness Review

Eye Witness is an adventure for 2nd Edition Shadowrun. It is a wildly complicated backstory for a very straightforward adventure. The adventure surrounds a mystery where the players will be sent around to collect evidence for a fellow Shadowrunner bent on revenge. It will have the players bouncing all over Seattle and going to places they may have never even considered.

What can the players expect? Ratings out of 5!

Continue reading

New Software and Approach

It’s been a little while since my last blog post, but that’s only because life has been full of exciting changes. While writing had to wait, I’ve been busy building tools and exploring new RPG projects. Today, I’m excited to share what I’ve been working on, give you some links to try them out, and even talk a bit about a possible rebrand for Null Sheen. Let’s dive in.

Shadowrun 2e Foundry Prototype

As with all things 2e, it is lacking a lot of great tools and platforms to make life easier for player and GMs a like due to when it came out and where software was at the time. I’ve made it one of my life goals to ensure that barrier is removed. To this end I have been working with some folks to create a foundry module for Shadowrun 2e. This is still VERY early in its dev cycle. It needs some dedicated player testers to continue to hammer on it and ensure it has everything one would need to call it a functioning module.

Continue reading

Benefits of Physical Props for TTRPGs

Before we get into this months topic, I wanted to tell everyone I finished my next book! It can be found here: https://legacy.drivethrurpg.com/product/514075/Lone-Star-Stories-Blood-Of-The-Lamb. I’m also only 2 purchases away from getting my first Copper Badge for https://legacy.drivethrurpg.com/product/484834/Lone-Star-Stories-Blood-For-Money! If you ever wanted to support me, this would be a fantastic way to do so!

Now, onto the post!

Ever since I saw the original Dwarven Forge dungeons when I was a kid, I was blown away. It was a dream of mine to run some dungeons with a perfectly to scale model with these kinds of high end models. This of course didn’t happen (Only nerds with REAL money could take a swing at such expense for such things), but now in this new beautiful age of 3D Printing. We all can have some things we never thought we could.

Continue reading