Birth Name: Race: Sex: Age:
Street Name: Height: cm   Weight: kg
Good Karma: Run Mod: Whisper to GM?     Sheet Type: 
Magic? Decker? Rigger?

Attributes


Natural

Augmented

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Magic
Essence

Reaction & Initiative

Natural

Augmented

Reaction:         
Initiative:  d6 d6

Dice Pools

Personal Karma Pool  /  
Team Karma Pool  /  
Combat Pool  /  
Pool /

Condition Monitor

 
Stun:
Physical:
Uninjured
Light
+1 TN -1 Init
Moderate
+2 TN -2 Init
 
Serious
+3 TN -3 Init
 
 
Unconscious
Physical Damage Overflow

Skills

Name Rating
G R M

Edges and Flaws

Armour      Dermal Pain Resistance
Name
Ballistic Rating
Impact Rating

NuYen

Legal Credstick: ¥
Rating Credstick:¥

Weapons

Name Type Conceal Reach Mode Range S/M/L/E Ammo Damage

Gear

Item
Rating
Weight

Cyberware

Name
Rating
Essence Cost

Spells

Spells Stacked:
Spells Sustained:

Name Force Type Range Target Damage Duration Drain
F/2 +
Casting: Force? Base TN: Misc Modifiers (barrier/lodge/etc):

Physical Adept Powers

Name Rating Cost

Cyberdeck

Model


Condition


RATING

Monitor

Persona Crash>
Hardening
Active Mem Mp
Storage Mem Mp
Offline Mem Mp Serious>
I/O
Response
Bod Moderate>
Evasion
Masking Light>
Sensors Undamaged>
Notes:

Programs

Name Rating Size Active Stored

Remote Control Deck

Rating
Flux
/
IVIS Pool
/

Subscriber Table

Active Drones = Deck Rating | Total Drones = 2x Rating
Accessories
Rating
    
Drone
Active?
    

Vehicles

Name

Condition



Monitor


RATING

Crash>
Handling
Speed /
Acceleration
Body Serious>
Armor
Signature
Sensor Moderate>
Pilot
Fuel / Light>
Economy Undamaged>
Firmpoints
Cargo
Hardpoints
Load
Stress
Notes

Drones

Name

Condition



Monitor


RATING

Crash>
Handling
Speed /
Acceleration
Body Serious>
Armor
Signature
Autonav
Fuel / Light>
Economy Undamaged>
Firmpoints
Cargo
Hardpoints
Load
Stress

Sensors


RATING
FLUX: Current Max
Sensors
/
ECM
/
ECCM
/
ED
/
ECD
/

Signal Condition Monitors


Command
Channel
Simesense
Channel
System
Channel

Channel Disengaged Channel Disengaged






Serious Degredation Serious Degredation




Moderate Degredation Moderate Degredation


Light Degredation Light Degredation
No Degredation No Degredation
Notes

Contacts

General

Base:    Modifiers:    Final:

Melee Combat

Visibility:
Enemies in Melee:
Friends in Melee:
Your Reach:
Enemy Reach:
Additional Targets:
Misc. Modifiers:
Superior Position?
Enemy Prone?
Final:

Ranged Combat

Visibility:
Range:
Cover:
You are:
Target is:
Gyro Stabalization:
Previous Targets:
Recoil:
Compensation:
Aim Actions Taken:
Melee threats:
Two Firearms?
SkillWeb dots:
Misc. Modifiers:
Weapon Tech:
Final:

Whisper to GM?  Sheet Type: 
Caster? Physical Adept? Matrix? Rigger? Contact? Summon/critter?
Name: Reaction: Initiative: d6
Bod
Qui
Str
Chr
Int
Will
Magic
Ess

Condition Monitor

 
Light
Mod
Serious
Unc.
Over
Stun:
flow
Phys:
Armour      Dermal Pain Resistance
Name
Ballistic Rating
Impact Rating

General Notes

Skills

Name Rating
G R M

Powers and Weaknesses

Name Type

Weapons

Name Type Conc Reach Mode Range Ammo Damage

Spells

Spells Stacked:
Spells Sustained:
Name Force Type Range Target Damage Duration Drain
F/2 +

Casting: Force? Base TN: Misc Modifiers (barrier/lodge/etc):

Physical Adept Powers

Name Rating Cost

Cyberdeck

Model


Condition


RATING

Monitor

Persona Crash>
Hardening
Active Mem Mp
Storage Mem Mp
Offline Mem Mp Serious>
I/O
Response
Bod Moderate>
Evasion
Masking Light>
Sensors Undamaged>
Notes:

Programs

Name Rating Size Active Stored

Remote Control Deck

Rating
Flux
/
IVIS Pool
/

Subscriber Table

Active Drones = Deck Rating | Total Drones = 2x Rating
Accessories
Rating
    
Drone
Active?
    
Roll Info

General

Base:    Modifiers:    Final:

Melee Combat

Visibility:
Enemies in Melee:
Friends in Melee:
Your Reach:
Enemy Reach:
Additional Targets:
Misc. Modifiers:
Superior Position?
Enemy Prone?
Final:

Ranged Combat

Visibility:
Range:
Cover:
You are:
Target is:
Gyro Stabalization:
Previous Targets:
Recoil:
Compensation:
Aim Actions Taken:
Melee threats:
Two Firearms?
SkillWeb dots:
Misc. Modifiers:
Weapon Tech:
Final:

Vehicle / Drone

Whisper to GM?  Sheet Type: 
Name:
Model:
Type:
Handling/Offroad
/
Firmpoints
Total Cost:
Speed/Max
/
Hardpoints
Maintenance Cost:
 
Acceleration
Setup/Breakdown
(total cost / 100)
Body
Landing/Takeoff
Optempo cost:
 
Armor
Cargo
(Maint. cost / 20,000)
Signature
Load
 
 
AutoNav/Pilot
Stress
 
 
Seating
Economy
 
Entry Points
Fuel
Reference:

Sensors

 
Rating
Flux/Max
Options, Modifications, & Notes
Sensors
/
ECM
/
ECCM
/
ED
/
ECD
/

Weapons

Name Type Mode Range Ammo Damage
Roll Info

General

Base:    Modifiers:    Final:

Melee Combat

Visibility:
Enemies in Melee:
Friends in Melee:
Your Reach:
Enemy Reach:
Additional Targets:
Misc. Modifiers:
Superior Position?
Enemy Prone?
Final:

Ranged Combat

Visibility:
Range:
Cover:
You are:
Target is:
Gyro Stabalization:
Previous Targets:
Recoil:
Compensation:
Aim Actions Taken:
Melee threats:
Two Firearms?
SkillWeb dots:
Misc. Modifiers:
Weapon Tech:
Final:

Signal Condition Monitors


Command  
Channel
Simsense  
Channel
System
Channel   

Channel
Disengaged
Channel
Disengaged






Serious
Degredation
Serious
Degredation




Moderate
Degredation
Moderate
Degredation


Light
Degredation
Light
Degredation
No Degredation No Degredation

Vehicle Condition Monitor

Normal
Light
Moderate
Serious
Destroyed
 
NA
25%
50%
 
Speed Rating Reduction

Notes

{{#rollLess() draintest 2}} {{/rollLess() draintest 2}} {{#rollBetween() draintest 2 3}} {{/rollBetween() draintest 2 3}} {{#rollBetween() draintest 4 5}} {{/rollBetween() draintest 4 5}} {{#rollBetween() draintest 6 7}} {{/rollBetween() draintest 6 7}} {{#rollGreater() draintest 7}} {{/rollGreater() draintest 7}}
Force {{castforce}} {{spellname}}
{{description}}
Casting Test: {{casttest}}
Drain Test: {{draintest}}
{{character}} takes full drain of {{drainlvl}}
{{drainlvl}} drain reduced by one stage
{{drainlvl}} drain reduced by two stages
{{drainlvl}} drain reduced by three stage
{{character}} Fully Resisted {{drainlvl}} drain
{{skillname}}
Success Test: {{skilltest}}
{{attribname}}
Success Test: {{attribtest}}
{{#rollGreater() roll 10}} {{/rollGreater() roll 10}}
{{type}}
{{roll}}
{{character}} has qualified for multiple combat phases!
{{#rollLess() attack poolroll}} {{/rollLess() attack poolroll}} {{#rollBetween() poolroll 0 attack}} {{#rollTotal() damage 1}} {{#rollGreater() total 25}} {{/rollGreater() total 25}} {{#rollBetween() total 24 25}} {{/rollBetween() total 24 25}} {{#rollBetween() total 22 23}} {{/rollBetween() total 22 23}} {{#rollBetween() total 19 21}} {{/rollBetween() total 19 21}} {{#rollLess() total 19}} {{/rollLess() total 19}} {{/rollTotal() damage 1}} {{#rollTotal() damage 2}} {{#rollGreater() total 23}} {{/rollGreater() total 23}} {{#rollBetween() total 22 23}} {{/rollBetween() total 22 23}} {{#rollBetween() total 19 21}} {{/rollBetween() total 19 21}} {{#rollBetween() total 17 18}} {{/rollBetween() total 17 18}} {{#rollLess() total 17}} {{/rollLess() total 17}} {{/rollTotal() damage 2}} {{#rollTotal() damage 3}} {{#rollGreater() total 21}} {{/rollGreater() total 21}} {{#rollBetween() total 19 21}} {{/rollBetween() total 19 21}} {{#rollBetween() total 17 18}} {{/rollBetween() total 17 18}} {{#rollBetween() total 15 16}} {{/rollBetween() total 15 16}} {{#rollLess() total 15}} {{/rollLess() total 15}} {{/rollTotal() damage 3}} {{#rollTotal() damage 4}} {{#rollGreater() total 18}} {{/rollGreater() total 18}} {{#rollBetween() total 17 18}} {{/rollBetween() total 17 18}} {{#rollBetween() total 15 16}} {{/rollBetween() total 15 16}} {{#rollBetween() total 13 14}} {{/rollBetween() total 13 14}} {{#rollLess() total 13}} {{/rollLess() total 13}} {{/rollTotal() damage 4}} {{/rollBetween() poolroll 0 attack}}
{{type}}
A complete miss!
(pool hits > Attacker hits)
{{name}} takes a Deadly Wound (staged up) and is down!
{{name}} takes a Serious Wound (staged up) and is {{#rollGreater() knockroll 2}}Still Standing{{/rollGreater() knockroll 2}}{{#rollBetween() knockroll 1 2}}Knocked back 1m{{/rollBetween() knockroll 1 2}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Moderate Wound (staged up) and is {{#rollGreater() knockroll 1}}Still Standing{{/rollGreater() knockroll 1}}{{#rollTotal() knockroll 1}}Knocked back 1m{{/rollTotal() knockroll 1}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Light Wound and is {{#rollGreater() knockroll 0}}Still Standing{{/rollGreater() knockroll 0}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} resisted the Light Attack
{{name}} takes a Deadly Wound (staged up) and is down!
{{name}} takes a Serious Wound (staged up) and is {{#rollGreater() knockroll 2}}Still Standing{{/rollGreater() knockroll 2}}{{#rollBetween() knockroll 1 2}}Knocked back 1m{{/rollBetween() knockroll 1 2}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Moderate Wound and is {{#rollGreater() knockroll 1}}Still Standing{{/rollGreater() knockroll 1}}{{#rollTotal() knockroll 1}}Knocked back 1m{{/rollTotal() knockroll 1}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Light Wound (staged down) and is {{#rollGreater() knockroll 0}}Still Standing{{/rollGreater() knockroll 0}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} resisted the Moderate Attack
{{name}} takes a Deadly Wound (staged up) and is down!
{{name}} takes a Serious Wound and is {{#rollGreater() knockroll 2}}Still Standing{{/rollGreater() knockroll 2}}{{#rollBetween() knockroll 1 2}}Knocked back 1m{{/rollBetween() knockroll 1 2}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Moderate Wound (staged down) and is {{#rollGreater() knockroll 1}}Still Standing{{/rollGreater() knockroll 1}}{{#rollTotal() knockroll 1}}Knocked back 1m{{/rollTotal() knockroll 1}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Light Wound (staged down) and is {{#rollGreater() knockroll 0}}Still Standing{{/rollGreater() knockroll 0}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} resisted the Serious Attack
{{name}} takes a Deadly Wound and is down!
{{name}} takes a Serious Wound (staged down) and is {{#rollGreater() knockroll 2}}Still Standing{{/rollGreater() knockroll 2}}{{#rollBetween() knockroll 1 2}}Knocked back 1m{{/rollBetween() knockroll 1 2}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Moderate Wound (staged down) and is {{#rollGreater() knockroll 1}}Still Standing{{/rollGreater() knockroll 1}}{{#rollTotal() knockroll 1}}Knocked back 1m{{/rollTotal() knockroll 1}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} takes a Light Wound (staged down) and is {{#rollGreater() knockroll 0}}Still Standing{{/rollGreater() knockroll 0}}{{#rollTotal() knockroll 0}}Knocked Down{{/rollTotal() knockroll 0}}
{{name}} resisted the Deadly Attack
Atk{{attack}}-(Res{{roll}}+Pool{{poolroll}})
Knockdown {{knockroll}}
{{name}}
Successes: {{roll}}
Pool Successes: {{poolroll}}
Target
{{target}}
Raw Roll
{{raw_roll}} {{#rollGreater() raw_roll target}} (above Target) {{/rollGreater() raw_roll target}}
Difference
{{difference}}
{{#description}} {{/description}}
{{name}}
{{description}}