Heart: The City Beneath is a dark fantasy RPGs from Rowan, Rook and Decard set in a cursed underground dungeon below a mile-high city of revolution.
📖 Books & PDFs
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| # | Title | Type | Link |
|---|---|---|---|
| 1 | Heart: The City Beneath | Core Rulebook | DriveThruRPG |
| 2 | Sanctum | Haven Sourcebook | DriveThruRPG |
| 3 | Doors to Elsewhere | Scenario Supplement | DriveThruRPG |
| 4 | Burned and Broken | Sourcebook | DriveThruRPG |
| 5 | Ways & Means | Sourcebook | DriveThruRPG |
| 6 | Vermissian Black Ops | Sourcebook | DriveThruRPG |
| 7 | Dagger in the Heart | Campaign | DriveThruRPG |
| 8 | Heart GM Screen | GM Screen | DriveThruRPG |
| 9 | Deranged Scrawlings Vol. 1 | GM Screen Supplement | DriveThruRPG |
| 10 | Heart Quickstart | Free | DriveThruRPG |
Heart: The City Beneath — The core rulebook. A tabletop RPG about delving into the Heart, a cursed and ever-shifting dungeon beneath the mile-high city of Spire. Characters are driven by deep Desires that pull them deeper into the dark, and stress and fallout shape what breaks them along the way. Built for dangerous, character-driven dungeon crawling with a heavy narrative lean.
Sanctum — A haven-building sourcebook. Guides your group through creating settlements in the Heart, running haven-based campaigns, and tracking the bonds you form with the people inside. Also introduces four new types of angel — the fell-handed messengers of the Heart Itself — that infiltrate and tear apart havens. Requires the core rulebook.
Doors to Elsewhere — A scenario supplement built around the City of Elsewhere, a nexus of dimensions accessible through doors opening throughout the Heart. Includes a campaign frame, locations and NPCs, rules for surviving the city at night, details on dimensional links, and new spells specific to Elsewhere’s culture. Requires the core rulebook.
Burned and Broken — A sourcebook bridging Spire: The City Must Fall and Heart. Covers how to bring Spire characters into Heart after the Ministry turns against them, with origins for each Spire class. Also expands Derelictus as a playable space, adds the Minister calling for devotees of Our Hidden Mistress, four new spells, and Ministry plot hooks for zealous characters. Requires the core rulebook.
Ways & Means — A 168-page expansion covering both sides of the table. Players get new classes, callings, equipment, drugs, spells, artifacts, animals, and hirelings. GMs get new domain events for every area of the Heart, a roster of new adversaries, and dozens of Bounties — self-contained one-page jobs that drop into any ongoing campaign or work as one-shot fuel. The big “more of everything” book for Heart.
Vermissian Black Ops — A sourcebook focused on the Vermissian, the cursed mass transit network threading through the Heart. Casts players as Throne Division operatives running black ops missions for the Ministry of Our Hidden Mistress against their high elf overlords. Includes expanded rules for mission-based play, faction details, Throne Division equipment, and a full breakdown of the Vermissian network.
Dagger in the Heart — A complete 144-page narrative campaign following the wake of the Delving Machine as it bores through rock, bone, space, and time toward the Heart itself. Three major antagonists — arms dealer Ptolemy Bay, aelfir politician Aramos, and The One Who Waits In Ashes — each fight for control of the machine. Includes new Beat sheets tying characters to the machine’s fate, 40+ landmarks, 20+ delves, dozens of new creatures and NPCs, and a path that ends standing before the Heart itself.
Heart GM Screen — A three-panel landscape screen with high-res artwork on both sides. The player-facing side shows the sprawling vista of the Below with the Delving Machine cutting through reality. The GM-facing side is a wall of notes, trinkets, and tips scrawled by a Heart-obsessed Junk Mage. Comes with a 24-page booklet of tables and references — mechanical reminders, flavourful tables, and GMing tips — that can be used as-is or cut up and pinned to the back of the screen. ⚠️ Note: the GM-facing side of the screen itself is blank — you’re expected to cut tables from the booklet and attach them yourself. Whether that’s a feature or a flaw is a matter of taste.
Deranged Scrawlings Vol. 1 — A 24-page GM screen expansion designed to be cut up and arranged however suits your setup, matching the booklet format of the Heart GM Screen. Covers content from Ways & Means with additional tables for the new classes, callings, hirelings, and more. Essential if you want your screen doing even more work at the table.
Heart Quickstart — A free quickstart rule set for Heart: The City Beneath. Includes a condensed version of the rules and a starter delve — the fastest way to get a feel for the game before buying in.
🎬 Trailer
🎲 Tools & Resources
- Heart Delve Planner - Plan out your delves and links them together to make an easy to follow map!
- Heart RPG FoundryVTT Package - Exactly what it says on the tin, hopefully useful for folks who need it!
📚 Useful Links
- Heart: The City Beneath - Delve into the nightmare dungeon
- Spire: The City Must Fall - Lead the revolution
- Rowan, Rook and Decard - Publisher’s website
🎧 Related Content
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