Welcome to the dark hollers and haunted hills of Appalachia. Based on the hit podcast, Old Gods of Appalachia brings cosmic horror to the mountains using the Cypher System.
📖 Books & PDFs
These are affiliate links — buying through them helps keep this site running at no extra cost to you.
| # | Title | Type | Link |
|---|---|---|---|
| 1 | Old Gods of Appalachia Roleplaying Game | Core Rulebook | DriveThruRPG |
| 2 | Old Gods of Appalachia Player’s Guide | Player Supplement | DriveThruRPG |
| 3 | Old Gods of Appalachia GM Screen | GM Screen | DriveThruRPG |
| 4 | Come Hell or High Water | Campaign Supplement | DriveThruRPG |
| 5 | All Your Gods Are Dead | GM Supplement | DriveThruRPG |
| 6 | Dig Your Own Grave | Character Supplement | DriveThruRPG |
| 7 | Best Leave Them Ghosts Alone | Adventure | DriveThruRPG |
| 8 | Railroad Guide | Prop / Game Aid | DriveThruRPG |
| 9 | Resource Deck | Accessory | DriveThruRPG |
| 10 | XP Deck | Accessory | DriveThruRPG |
| 11 | Prop Crafting Kit | Props | DriveThruRPG |
| 12 | Campaign Journal | Accessory | DriveThruRPG |
| 13 | Free Primer | Free | DriveThruRPG |
| 14 | Special Delivery | Free Sampler | DriveThruRPG |
| 15 | Core Rulebook Free Preview | Free Preview | DriveThruRPG |
| 16 | All Your Gods Are Dead Free Preview | Free Preview | DriveThruRPG |
| 17 | Dig Your Own Grave Free Preview | Free Preview | DriveThruRPG |
| 18 | Come Hell or High Water Free Preview | Free Preview | DriveThruRPG |
Old Gods of Appalachia Roleplaying Game — The core rulebook. Built on the Cypher System, this brings the dark hollers and cosmic horror of the podcast to the tabletop. Covers character creation, the setting’s folk magic and horror mechanics, and everything you need to run your own campaigns in Appalachia.
Old Gods of Appalachia Player’s Guide — A player-facing companion to the core book. Gets your table up to speed without handing them the full GM rulebook.
Old Gods of Appalachia GM Screen — A landscape screen with key reference tables and atmospheric art. Keeps the important rules close during play.
Come Hell or High Water — A campaign supplement bundling three complete adventures (Monsters Among Us, Doctor Nathaniel’s Traveling Marvelment, and Special Delivery), a set of additional sites ready to drop anywhere in your campaign, and in-depth write-ups of iconic podcast locations — the Walker House, the Clutch, and the Devil’s Divide — written by creators Cam Collins and Steve Shell. Also includes a full chapter on building your own Old Gods adventures.
All Your Gods Are Dead — A GM-focused supplement packed with new creatures, NPCs, cyphers, and cursed artifacts. Adds optional rules for rituals, possessions, and poor choices to deepen the dread at your table, plus GM intrusions tied to the Green, the Inner Dark, and the natural world. Also includes GM advice useful whether you’re running your first session or your fiftieth.
Dig Your Own Grave — A character creation and advancement supplement. Features a choose-your-own-path background system for building characters with deep ties to the setting, plus new NPC connections, PC bonds, character arcs, and player intrusions. Also adds new descriptors, foci, and advice for playing horror RPGs. For when who your character is matters as much as what they can do.
Best Leave Them Ghosts Alone — A standalone horror adventure set in a small town full of memories, ghosts, and promises unpaid. The players return to attend the funeral of someone they accidentally killed and brought back to life years ago — and that debt is coming due. Originally run as an official Monte Cook Games event at Gen Con 2023. Content includes child death, grief, funerals, and hauntings.
Railroad Guide — A vintage-style pocket guide to Locke Rail’s routes and stops in alternate Appalachia. Folds out to a full route map with fare and schedule information, plus period-appropriate ads. Works as both a practical game aid and an immersive prop to hand your players — with the added layer that Locke Rail isn’t just a transit company, it’s one of the vectors for the Inner Dark’s spread.
Resource Deck — A 100-card deck covering cyphers, artifacts, creatures, and NPCs from the core rulebook. Each card has the key stats and info you need at the table so you’re not flipping through the book mid-session.
XP Deck — A 30-card deck of tangible XP tokens for granting, tracking, and trading experience points at the table. Spend one to reroll, or save them up for advancement. Card format means they’re easy to tuck into your book alongside your character sheet between sessions.
Prop Crafting Kit — Printable props and handouts for creating immersive physical artifacts to pass to your players during sessions.
Campaign Journal — A physical journal for tracking campaign events, NPCs, and session notes.
Free Primer — A free introduction to the game. Good starting point if you want to get a feel for the system and setting before buying in.
Special Delivery — A free sampler pulling excerpts from Dig Your Own Grave, All Your Gods Are Dead, and Come Hell or High Water. Includes new character options, creatures, artifacts, adventure seeds, and a taste of the choose-your-own-background system. All of it usable in your game right now.
Core Rulebook Free Preview — A free sample of the core rulebook. Good for getting a taste of the Cypher System and the Old Gods setting before committing to the full book.
All Your Gods Are Dead Free Preview — A free sample of the GM supplement. Shows off the kinds of creatures, artifacts, and optional rules inside before you buy.
Dig Your Own Grave Free Preview — A free sample of the character creation supplement. Gives you a look at the choose-your-own-background system and new character options before you pick up the full book.
Come Hell or High Water Free Preview — A free sample of the campaign supplement. Previews the adventures, sites, and GM advice packed inside.
📖 Game Review
Old Gods of Appalachia Review - My full review of the game system, setting, and what makes it special
🎲 Tools & Resources
- Old Gods of Appalachia - Folk Magic - My thoughts on how folk magic system might work
- Old Gods of Appalachia - Subtle Cyphers - My attempt to make subtle cyphers for non magical characters for Old Gods. This will allow the magical people to have more magic and non-magical people have more cinematic cyphers. Most of these are from CSR (See below) but a few were my own. This is made to be print friendly, cut up and use at the table!
📚 Useful Links
- Official Old Gods RPG - Purchase the core rulebook
- Monte Cook Games - Publisher’s website
- Monte Cook Games - Character Sheets - Character Sheets
🎧 Related Content
- Old Gods Podcast - Listen to the original podcast that inspired the game
- Old Gods of Appalachia - Youtube - Another way to listen to the original podcast
- Cypher System Reference - This is the OSR document for Cypher. Its basically all of their free stuff to be used for everyones own things.
Have suggestions for Old Gods tools or resources? Contact me!
NullSheen is reader-supported. Some links on this site are affiliate links (DriveThruRPG, Amazon, Noble Knight and GraphicAudio), so buying through them supports the site at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.