Tag: GM Help
Benefits of Physical Props for TTRPGs
Before we get into this months topic, I wanted to tell everyone I finished my next book! It can be found here: https://legacy.drivethrurpg.com/product/514075/Lone-Star-Stories-Blood-Of-The-Lamb. I’m also only 2 purchases away from getting my first Copper Badge for https://legacy.drivethrurpg.com/product/484834/Lone-Star-Stories-Blood-For-Money! If you ever wanted to support me, this would be a fantastic way to do so!
Now, onto the post!
Ever since I saw the original Dwarven Forge dungeons when I was a kid, I was blown away. It was a dream of mine to run some dungeons with a perfectly to scale model with these kinds of high end models. This of course didn’t happen (Only nerds with REAL money could take a swing at such expense for such things), but now in this new beautiful age of 3D Printing. We all can have some things we never thought we could.
Borrowing Rules for Better Games
A lot of tabletops have attempts to make the perfect system. This of course has lent to tons of iterations of different ways of rolling dice, creating statistics and skill tests. This however has the amazing byproduct of creating some mechanics that are system agnostic that you can use to make your games more exciting and more interesting regardless of the game you are running. Here are 6 examples from games that are near and dear to my heart. As a collector I tend to play a lot of different games and have enjoyed learning new systems. Hopefully you can find something worthwhile to use in your game!
Running Divided Assets in Cyberpunk Red
Most of you know me as someone who writes things for Shadowrun and Cyberpunk concepts in general. I currently am playing Cyberpunk Red just as often as playing Shadowrun 3rd edition. So I begin to see the tying threads between concepts and stories. A lot of stories in Shadowrun cannot be ported to Cyberpunk. The fantasy element is played pretty often in these stories, but every once in a while it’s left almost entirely out. This gives us the rare opportunity to tell the story in both universes almost entirely unchanged. Divided Assets is one of those adventures.
Vtt Maps and Shadowrun Info
After doing some digging and trying to find some good resources for VTT maps (A question that I see gets posted all over the place). I also needed a bit of a lighter post as I finish up the final touches on “Blood On the Pavement”, my next release for the Lonestar Stories first season. This should be available soon! Please take a look at my first releases: Blood For Money!
Magical Traditions Part 3 Santeria
Books/Sites Used in this article.
- Magic In The Shadows
- SR3 Core
- aboutsanteria.com - Vocab For Santeria
- Images are used from Creative Common Licenses.
As we forge ahead in new paths of magic in the world we come to another tradition that fall outside of the UCAS and CAS control for the majority of their practitioners. Yoruba in this cases. This faith has similar bone structures of Voodoo and Palo Mayombe. With powerful spirits being called to in order to effect change and offerings to be left and honor to be given.
Cyberpunk Stl Files for Props
STL Files for Shadowrun and Cyberpunk (Red or otherwise)
So my table is pretty extreme when it comes to making props and cityscapes. We just love being drawn in by massive 3d print builds and honestly, once you know where to look, it mostly comes down to time. The cost of these things is pretty tiny in the long run. $100 of filament can go a LONG freaking way.
So I wanted to put together a list of stuff we used to print out the mega city that we play in. We are currently playing a Cyberpunk RED Trauma team game and I’ve just finished up running Brain Scan in Shadowrun, but now starting my Lonestar Game in order to continue to write my storylines and SOON my books to be published as HoloStreets (for 3rd & 5th Edition).
What Shadowrun Edition Should I Choose
One of the most common questions we get on the various Shadowrun Subreddits is what edition is right for me and my group? Think is unfortunately always answered with the obvious “It depends”. I’m going to hopefully lay out all the information to make the choice for you and your group. Each edition has a lot to offer and gives a completely different feel to your game. Let’s see where your group falls. This will be a living document, so as I find some better examples and feedback on how best to explain some editions.
Unusual Rewards for Shadowruns
Books Used in this article.
Shadowrun is a game about high risk and high rewards. Too often we however only see rewards of nuyen. Some Gamemasters stretch their legs and add in things like extra contacts or some exotic ammos, but when was the last time you had something like a program, spell or exotic material for resale? Each of those rewards can lead to more stories and more stories is ALWAYS better!
Spells - Buying, Learning and Forms
Books Useful for this article.
One of the things a lot of people may overlook in Shadowrun is how spells are purchased/learned in game. I think it’s very important to understand that mages and shamans need to get access to either teachers or buying formulas. This can also be an excellent opportunity to bring in new NPCs and teachers. In most games I see a lot of people just spend the karma and poof! New Spell! Also character creation is much more exciting when you add personal touches to your character in this way.
Magical Traditions in Your Game: Part 2
Books Used in this article.
As my introduction to magical traditions seems to have gathered a good deal of attention, I thought I would continue on with this. As always, if people have specific things they want covered, please send me an email, or reach out to me on Discord, and I’ll be more than happy to sit down and write something up for you.
Magical Traditions in Your Game: Part 1
Books Used in this article.
I’ve always been drawn to various faiths as I grew up. What people believed and why was always so interesting to me. Being able to walk into a new church, temple or holy place and seeing the customs, hearing the music and enjoying lessons the faiths had. I tend to gravitate towards character concepts that have faith as their foundation. In Shadowrun, this often meant a Magical Tradition.
Ghostbusters RPG With Shadowrun 3rd Edition
The New Ghost Busters - RPG using Shadowrun 3rd Edition
Around 20 years ago I fell in love with a franchise I thought was dead. It was funny, it was spooky and it was wierd. I was never the same after seeing Ghostbusters for the first time. I too wanted to hold back the darkness with my wit and genius. Fighting with the heart of a lion against what goes bump in the night. Soon i ended up learning about Call of Cthulhu the table top game and Shadowrun. I decided I wanted to try to add the action of Shadowrun into the mystery and investigation of Call of Cthulhu. This birthed this madness below.
Better Chase Scenes
Vehicle Chases
Vehicle chases have always been a thorn in my side since I started playing Shadowrun. I’ve always wanted that cinematic experience of the PCs’ vehicles skittering down a road while gangers chase them, dragging chains through the streets. This has never been really successfully done. So many attempts, so many times I tried to figure out the chase TNs.
So this is my attempt to fix it so you can make chase TNs and Scenes that will make your players sit on the edge of their seat.
VTT Icons and Resources
As we spoke about before, Covid really threw our lives when it came to game into some strangeness. We had to spin up new methods of keeping our stories alive. Though this is my least favorite of the ways to run a game. It holds itself aloft as something that can bring people together from across the world to enjoy the stories of friends who cannot gather around a table. Though in a more modern adaptation. Some have even begun to bring digital tables to their play groups. To this end I wanted to talk about digital assets and where to find them.
Neo Anarchist's Guide to Everything Else
We have another Zine that blazed trails in the Shadowrun universe! Started by Jerry Stratton and continued by Tony Moller. This along with the Shadowrun Supplemental were among the first player published materials out there. The first issue came out in 1992 and the last in 1994.
As these are free to distribute I wanted to ensure it had a place among the archive of everything else Shadowrun had to offer for those who may have missed the boat so to speak on these wonderful publications.
The Shadowrun Supplementals
On January 1st, 1992 we were given Shadowrun in its second form. Now revised with an attempt to bring the systems together and resolve some rules disputes, this gave us the form Shadowrun would exist in for some time. In 1997 Adam Jury rounded up some articles and put together the first Shadowrun Supplemental. This was a collection of articles written by players and Game Masters about topics they wanted to see in their games. Things they wanted to share with the world at large of Shadowrun players.
Character Sheets
After doing some digging into character sheets for an up and coming game. I suddenly realize the crap shoot that was finding character sheets for Shadowrun. On one hand, it makes sense. The IP has been shared and scattered to the winds across half a dozen companies all keeping their own digital presence. On the other, we used to have things like dumpshock.org to keep us with what we needed. Nowadays, well it’s a whole different ball game. I think it’s time to change that. One place, all the sheets you’ll ever need.
Digital Tools for a Better Game
As time continued forward and with the horrid times that was the panic following the COVID, we as tabletop gamers ran into some serious problems. The games that we wanted to play with our friends suddenly had to move online. Separated from our friends and unable to share a table, we turned to the tools that were made for online play. The real problem here is, most things were made for DnD. Shadowrun DOES have its own tactical movements, but they are a tad clunky (in my opinion of course).
Matrix Example - Doc Wagon
Books Used in this article.
As we continue with these examples we are going to continue to add more complexities to these systems. In this system we are going to introduce multiple nodes. Each node itself will have its own security sheaf. Each system will be marked with a letter and its Sheaf will be added in a table next to its letter. A new rule you will need to pick up as well is that security tally carries as the decker moves between different subsystems. The way SR3 explains it, is that until you leave the host wholesale or log in from a different RTG. This means however that each host only cares about its own tally.
Matrix System Examples - Grid Guide
Books Used in this article.
A lot of cyberpunk revolves around crazy new technology. In almost every system imaginable, this includes some kind of virtual reality system that people have become obsessed with. Part of this is due to the escape it offers. A paradise outside of the nightmare society has wrought with shifting laws to allow for hyper capitalism. Regardless of why, it leads to characters who want to enter this world and most importantly, take on the counter cultural heroes known as Hackers, Deckers, Phreakers or the likes.
Tag: Guide
Benefits of Physical Props for TTRPGs
Before we get into this months topic, I wanted to tell everyone I finished my next book! It can be found here: https://legacy.drivethrurpg.com/product/514075/Lone-Star-Stories-Blood-Of-The-Lamb. I’m also only 2 purchases away from getting my first Copper Badge for https://legacy.drivethrurpg.com/product/484834/Lone-Star-Stories-Blood-For-Money! If you ever wanted to support me, this would be a fantastic way to do so!
Now, onto the post!
Ever since I saw the original Dwarven Forge dungeons when I was a kid, I was blown away. It was a dream of mine to run some dungeons with a perfectly to scale model with these kinds of high end models. This of course didn’t happen (Only nerds with REAL money could take a swing at such expense for such things), but now in this new beautiful age of 3D Printing. We all can have some things we never thought we could.
Better Chase Scenes
Vehicle Chases
Vehicle chases have always been a thorn in my side since I started playing Shadowrun. I’ve always wanted that cinematic experience of the PCs’ vehicles skittering down a road while gangers chase them, dragging chains through the streets. This has never been really successfully done. So many attempts, so many times I tried to figure out the chase TNs.
So this is my attempt to fix it so you can make chase TNs and Scenes that will make your players sit on the edge of their seat.
Tag: Adventure Reviews
Double Exposure Review
“Is this the path to Eden?” - Johnathan Tang
Double Exposure is an adventure for 2nd Edition Shadowrun. It is a very story heavy adventure that brings characters in a really unique situation that I haven’t seen in many other adventures. This adventure will put the player characters right in the middle of a new sprung up commune in the barons. What’s even wilder? This organization even seems to be actually growing sustainable food crops. They are accepting anyone with a pulse that wants a better life and is willing to work for it. Sounds too good to be true? Yeah, its Shadowrun baby, of course its fucked.
Total Eclipse Review
Before we dive in! I wrote another section of my adventure: Protect and Serve.
Music in the 80s was a bit more defining than today (Though Taylor Swift has definitely revived some of the old feelings of hardcore allegiance to a band or musician). Who you listened to and who you repped told you a lot about someone and in general I feel it had a lot more of a cultural impact than it does today. Clothing brands, commercials and like really strove to grab up bands for their products and in some ways it felt like they were larger and more important than even actors in their given time. Often whole movies would be scored by a single band to lend their kind of flavor to a piece. It really held serious weight. Movies like The Crow (The Cure) and Donnie Darko (which is a 00s movie, but was set in the 1980s and had the same done for it as other 80s movies by the Tears for Fears). Music from these movies and their scores really hit home.
Silver Angel Review
Silver Angel was the first published Adventure for Shadowrun. It was paired with the original Game Master’s screen for 1st Edition Shadowrun. What’s interesting is that it also came with standees (cardboard cutouts that you could use to show placement of characters and NPCs) which we wouldn’t see again until DMZ was released. These paired excellently with the Sprawl Maps.
This adventure is pretty short, but you can see the gritty bones of what would become the Shadowrun we all know and love.The story includes a dynamic cast of interesting street level people including a ripper jack and a dancer. As well, it is positively dripping with atmosphere. Tom Dowd laid some beautiful writing down on these pages. A line really sums up Shadowrun perfectly.
Queen Euphoria Review Notes
It seems I am often drawn to Shadowrun adventures with famous characters in the fiction of the world. Starting with Dark Angel and now moving onto Queen Euphoria, there is something special about the world that was written in those first few adventures of Shadowrun.
Queen Euphoria is one of the classic adventures that in general is one of the few truly horror based adventures in Shadowrun. Given there are always horror elements in all adventures in Shadowrun. The Dystopian world that our characters live in brings about some amount of horror in general. However, there are some special things that only Shadowrun can bring to bear. This is the first taste of real true horror (Though I think it’s been blunted by some design decisions i’ll talk about in the spoilers section). I think this had a kind of success with the players that the designers had not expected and then they began to do it quite a bit more.
Running Divided Assets in Cyberpunk Red
Most of you know me as someone who writes things for Shadowrun and Cyberpunk concepts in general. I currently am playing Cyberpunk Red just as often as playing Shadowrun 3rd edition. So I begin to see the tying threads between concepts and stories. A lot of stories in Shadowrun cannot be ported to Cyberpunk. The fantasy element is played pretty often in these stories, but every once in a while it’s left almost entirely out. This gives us the rare opportunity to tell the story in both universes almost entirely unchanged. Divided Assets is one of those adventures.
Divided Assets Review
I know it’s been awhile folks! I’ve been busy writing Holostreets! Blood For Money and Blood on the Pavement. I am looking for people to review these in any capacity so if you are interested please reach out to me! Otherwise, lets get into Divided Assets!
Divided Assets is a Shadowrun adventure for 2nd Edition. The plot revolves around kidnapping and the ramifications of extractions on the family of those being extracted. It’s an interesting take on the idea of looking outward into Shadowrunning (or Edgerunning for that matter). A lot of times players run these crazy scenarios where death and violence explode into the lives of people who can’t even imagine what they are about to see and experience. This would leave a lasting sting that is never really talked about!
Dark Angel Review
Dark Angel is a Shadowrun adventure for 2nd Edition. The plot revolves around recovering the original recordings from the Legendary Rocker, Dark Angel. Seems he killed himself (though it’s murky that anyone would set himself on fire as a way of going out) and some new kid suddenly showed up with recordings and signed contracts. This of course seems like the HOTTEST of Bull Drek that could be, because Angel swore he would never record them and sell out. It’s up to you and your friends to recover the songs and get the skinny on how this person got their hands on these things.
Bottle Demon - Review and Tweaks
Overview:
Bottled Demon is a Shadowrun adventure written for Shadowrun 1st Edition. The premise of the adventure revolved around a local fixer needing muscle to ensure a deal goes down nice and clean. What he has is worth some serious nuyen and he is willing to pay out a good deal of cred to make sure he is safe while finding a buyer.
Tag: GM Helper
Double Exposure Review
“Is this the path to Eden?” - Johnathan Tang
Double Exposure is an adventure for 2nd Edition Shadowrun. It is a very story heavy adventure that brings characters in a really unique situation that I haven’t seen in many other adventures. This adventure will put the player characters right in the middle of a new sprung up commune in the barons. What’s even wilder? This organization even seems to be actually growing sustainable food crops. They are accepting anyone with a pulse that wants a better life and is willing to work for it. Sounds too good to be true? Yeah, its Shadowrun baby, of course its fucked.
Total Eclipse Review
Before we dive in! I wrote another section of my adventure: Protect and Serve.
Music in the 80s was a bit more defining than today (Though Taylor Swift has definitely revived some of the old feelings of hardcore allegiance to a band or musician). Who you listened to and who you repped told you a lot about someone and in general I feel it had a lot more of a cultural impact than it does today. Clothing brands, commercials and like really strove to grab up bands for their products and in some ways it felt like they were larger and more important than even actors in their given time. Often whole movies would be scored by a single band to lend their kind of flavor to a piece. It really held serious weight. Movies like The Crow (The Cure) and Donnie Darko (which is a 00s movie, but was set in the 1980s and had the same done for it as other 80s movies by the Tears for Fears). Music from these movies and their scores really hit home.
Decker Problems and How to Solve Them
One of the most common problems new GMs (And old for that matter) is running the Matrix for their players. In every edition of Shadowrun, the matrix has been a pivotal part of the game. It makes sense in the larger picture, Gibson’s Neuromancer (Which you absolutely NEED to read if your running Shadowrun or Cyberpunk! [Hardcover or Sprawl Trilogy (Plus Burning Chrome) - Good Christmas Gifts!] gives us the first console cowboy and we have been seeking that experience every since.
Silver Angel Review
Silver Angel was the first published Adventure for Shadowrun. It was paired with the original Game Master’s screen for 1st Edition Shadowrun. What’s interesting is that it also came with standees (cardboard cutouts that you could use to show placement of characters and NPCs) which we wouldn’t see again until DMZ was released. These paired excellently with the Sprawl Maps.
This adventure is pretty short, but you can see the gritty bones of what would become the Shadowrun we all know and love.The story includes a dynamic cast of interesting street level people including a ripper jack and a dancer. As well, it is positively dripping with atmosphere. Tom Dowd laid some beautiful writing down on these pages. A line really sums up Shadowrun perfectly.
Queen Euphoria Review Notes
It seems I am often drawn to Shadowrun adventures with famous characters in the fiction of the world. Starting with Dark Angel and now moving onto Queen Euphoria, there is something special about the world that was written in those first few adventures of Shadowrun.
Queen Euphoria is one of the classic adventures that in general is one of the few truly horror based adventures in Shadowrun. Given there are always horror elements in all adventures in Shadowrun. The Dystopian world that our characters live in brings about some amount of horror in general. However, there are some special things that only Shadowrun can bring to bear. This is the first taste of real true horror (Though I think it’s been blunted by some design decisions i’ll talk about in the spoilers section). I think this had a kind of success with the players that the designers had not expected and then they began to do it quite a bit more.
Anchoring Foci and Spells and Why You Should Be Using Them More Often
When we play games with magic often we look at it in the lens of our understanding most of us learned from games like Dungeons and Dragons. That is to say that magical people always go into combat with magical shields and energy blasts. Fireballs and Counterspells to keep yourself from getting fried. Shadowrun has a lot of this too, but there is more insidious magic that exists and it’s as old as the human race.
Fancy Program Name
Program Names for more immersion
I’ve always wanted to sit down and write down some fun program names for decking programs. Having programs with ratings is one of the things that made older editions of Shadowrun infinitely more fun.
This is an attempt to make something more interesting for folks. Let me know if this is something folks enjoy and if they would want more of them!
Analyze Program Suite
Rating | Name |
---|---|
Rating 1 | Preliminary Scan Mk1 |
Rating 2 | Insight Probe V2 |
Rating 3 | DataSight Recon 3.0 |
Rating 4 | NeuraVision Quest IV |
Rating 5 | EchoLocator Sigma |
Rating 6 | Quantum Observer VI |
Rating 7 | Mystic Decoder VII |
Rating 8 | Renraku Scanner Octa 8 |
Rating 9 | Transys Apex Viewer IX |
Rating 10 | Fuchi Red Eye X |
Rating 11 | Omniscan XI |
Rating 12 | Mitsuhama Transcendence Viewer XII |
Browse Program Suite
Rating | Name |
---|---|
Rating 1 | SearchLite Starter Mk1 |
Rating 2 | IndexSweeper Core Mk2 |
Rating 3 | QueryVortex 3.0 |
Rating 4 | EchoSeeker Pro IV |
Rating 5 | QuantumFilter Elite mk.5 |
Rating 6 | CyberSift 6 |
Rating 7 | MetaScan Ultra VII |
Rating 8 | Transys NexusProbe 8 |
Rating 9 | Ares InfiniSearch 9 |
Rating 10 | OmniQuery mk 10 |
Rating 11 | Golden Data Retriever v11 |
Rating 12 | Renraku DataRipper XII |
Commlink Program Suite
Rating | Name |
---|---|
Rating 1 | SignalStarter Basic Mk1 |
Rating 2 | ISignalStarter Pro Mk2 |
Rating 3 | EchoTap 3.0 |
Rating 4 | StealthLink Pro IV |
Rating 5 | PhantomCall v5 |
Rating 6 | GhostWave Elite 6 |
Rating 7 | ShadowComm Master VII |
Rating 8 | SilentNode 8 |
Rating 9 | VaporSignal 9 |
Rating 10 | InvisiLink v10 |
Rating 11 | AetherNet v11 |
Rating 12 | Renraku QuantumConnect XII |
Deception Program Suite
Rating | Name |
---|---|
Rating 1 | ImpostorCode Basic Mk1 |
Rating 2 | The Masquerade Mk2 |
Rating 3 | PhantomKey v3.1 |
Rating 4 | CryptoMimic Pro IV |
Rating 5 | ShadowPass v5 |
Rating 6 | FauxGate 6 |
Rating 7 | Master VII |
Rating 8 | “I Shall Pass” v8 |
Rating 9 | CipherClone 9 |
Rating 10 | MimeSlicer v10 |
Rating 11 | InfiniteFacade v11 |
Rating 12 | Transys Ethereal Key Forge XII |
Decrypt Program Suite
Rating | Name |
---|---|
Rating 1 | LockSmasher v1 |
Rating 2 | KeyCruncher v2 |
Rating 3 | CodeShatter mk 3 |
Rating 4 | DataBreach Elite mk 4 |
Rating 5 | HashQuake v5 |
Rating 6 | InfiniteKey Solver mk 6 |
Rating 7 | Mitsuhama Omnihack 7 |
Rating 8 | CipherNihilist 8 |
Rating 9 | Gate Dissolver Edge v9 |
Rating 10 | CryptoFracture v10 |
Rating 11 | NullCipher v11 |
Rating 12 | QuantumDecipher 12 |
Read/Write
Rating | Name |
---|---|
Rating 1 | ByteForge Basic 1 |
Rating 2 | FluxEncoder 2 |
Rating 3 | ScriptWelder v3 |
Rating 4 | NexusRewriter 4 |
Rating 5 | FileMorpher mk5 |
Rating 6 | StreamWeaver mk6 |
Rating 7 | FileFusion 7 |
Rating 8 | QuantumScribe 7 |
Rating 9 | CyberLoom 9 |
Rating 10 | ByteComposer v10 |
Rating 11 | BinaryAlchemist 11 |
Rating 12 | EtherTranscriber mk 12 |
Spoof Program Suite
Rating | Name |
---|---|
Rating 1 | GhostCommander v1 |
Rating 2 | PhantomTrigger Pro mk2 |
Rating 3 | SignalMasque v3 |
Rating 4 | EtherWave Rider mk4 |
Rating 5 | John the Imposter 5 |
Rating 6 | Omnisend Omega 6 |
Rating 7 | MirageSender mk7 |
Rating 8 | Saeder-Krupp QuantumFacade mk8 |
Rating 9 | HoloFlux v9 |
Rating 10 | NebulaConduit v10 |
Rating 11 | Shiawase InfiniSynth Command mk 11 |
Rating 12 | Renraku Decree v12 |
Sleaze
Rating | Name |
---|---|
Rating 1 | Ghost mk1 |
Rating 2 | Fade 2 |
Rating 3 | InvisaTrace mk3 |
Rating 4 | Phantom v4 |
Rating 5 | Virtual Obscura 5 |
Rating 6 | PhantomShroud 6 |
Rating 7 | WhisperWeave 7 |
Rating 8 | Null Aura 8 |
Rating 9 | ShadowVeil 9 |
Rating 10 | SilentSmoke v10 |
Rating 11 | Ares Silent Stride mk11 |
Rating 12 | Shiawase GhostNet 12 |
Divided Assets Review
I know it’s been awhile folks! I’ve been busy writing Holostreets! Blood For Money and Blood on the Pavement. I am looking for people to review these in any capacity so if you are interested please reach out to me! Otherwise, lets get into Divided Assets!
Divided Assets is a Shadowrun adventure for 2nd Edition. The plot revolves around kidnapping and the ramifications of extractions on the family of those being extracted. It’s an interesting take on the idea of looking outward into Shadowrunning (or Edgerunning for that matter). A lot of times players run these crazy scenarios where death and violence explode into the lives of people who can’t even imagine what they are about to see and experience. This would leave a lasting sting that is never really talked about!
Dark Angel Review
Dark Angel is a Shadowrun adventure for 2nd Edition. The plot revolves around recovering the original recordings from the Legendary Rocker, Dark Angel. Seems he killed himself (though it’s murky that anyone would set himself on fire as a way of going out) and some new kid suddenly showed up with recordings and signed contracts. This of course seems like the HOTTEST of Bull Drek that could be, because Angel swore he would never record them and sell out. It’s up to you and your friends to recover the songs and get the skinny on how this person got their hands on these things.
Bottle Demon - Review and Tweaks
Overview:
Bottled Demon is a Shadowrun adventure written for Shadowrun 1st Edition. The premise of the adventure revolved around a local fixer needing muscle to ensure a deal goes down nice and clean. What he has is worth some serious nuyen and he is willing to pay out a good deal of cred to make sure he is safe while finding a buyer.
Custom Shadowrun 2nd Edition Sheets for Roll20
As we continue to march forward in reclaiming our past a few people stepped up and created tools for our future. One such person is Lord Nago. He has created several pieces for a 2nd Edition Shadowrun Roll20 setup. With his permission i am making this post and hosting these files for him. Feel free to reach out to him on Reddit if you have questions or requests!
Here is his original post on Reddit: https://www.reddit.com/r/Shadowrun/comments/1bu2c8i/custom_sr2e_sheet_for_roll20/
Tag: Real Talk
New Years Goals 2025
Greetings Shadowpunks!
With last year behind us, I look forward to what will come in the future. This year I hope to finish two new tools for the site: Weapon Designer and Vehicle Designer. These will more than likely take at least 3 or 4 months each (Though the vehicle one will take something really special to finish in that time). My hope is always to allow players more control over their characters and to give GMs the tools to be able to create custom things quickly and easily. I hope these will continue to help people make great games!
Gamehole Con Review
Cons and I have a kind of strange relationship. In general, I absolutely love meeting people but I get very concerned with large crowds. So Gamehole turned out to be just about the perfect size for me. Plenty of people but easy enough to walk around without having to struggle through a crowd. One of the main concerns with a “smaller con” is that its harder to get big names to show up to the cons. Gamehole Con doesn’t have that problem at all. People from all over the country flew into Madison for the event!
Affliation and Moving Forward
After doing a lot of thinking about this little side project of mine, I had decided I perhaps needed to begin to supplement the cost of this website/hosting for tools/investment of time. I hate to make any kind of clutter or cause anyone any strife when it comes to reading my articles, using my tools, or just generally enjoying the spirit of the reason my site exists. However, seeing the cost continue to rise, I will need to come up with something.
Tag: 3rd Edition
Anchoring Foci and Spells and Why You Should Be Using Them More Often
When we play games with magic often we look at it in the lens of our understanding most of us learned from games like Dungeons and Dragons. That is to say that magical people always go into combat with magical shields and energy blasts. Fireballs and Counterspells to keep yourself from getting fried. Shadowrun has a lot of this too, but there is more insidious magic that exists and it’s as old as the human race.
Fancy Program Name
Program Names for more immersion
I’ve always wanted to sit down and write down some fun program names for decking programs. Having programs with ratings is one of the things that made older editions of Shadowrun infinitely more fun.
This is an attempt to make something more interesting for folks. Let me know if this is something folks enjoy and if they would want more of them!
Analyze Program Suite
Rating | Name |
---|---|
Rating 1 | Preliminary Scan Mk1 |
Rating 2 | Insight Probe V2 |
Rating 3 | DataSight Recon 3.0 |
Rating 4 | NeuraVision Quest IV |
Rating 5 | EchoLocator Sigma |
Rating 6 | Quantum Observer VI |
Rating 7 | Mystic Decoder VII |
Rating 8 | Renraku Scanner Octa 8 |
Rating 9 | Transys Apex Viewer IX |
Rating 10 | Fuchi Red Eye X |
Rating 11 | Omniscan XI |
Rating 12 | Mitsuhama Transcendence Viewer XII |
Browse Program Suite
Rating | Name |
---|---|
Rating 1 | SearchLite Starter Mk1 |
Rating 2 | IndexSweeper Core Mk2 |
Rating 3 | QueryVortex 3.0 |
Rating 4 | EchoSeeker Pro IV |
Rating 5 | QuantumFilter Elite mk.5 |
Rating 6 | CyberSift 6 |
Rating 7 | MetaScan Ultra VII |
Rating 8 | Transys NexusProbe 8 |
Rating 9 | Ares InfiniSearch 9 |
Rating 10 | OmniQuery mk 10 |
Rating 11 | Golden Data Retriever v11 |
Rating 12 | Renraku DataRipper XII |
Commlink Program Suite
Rating | Name |
---|---|
Rating 1 | SignalStarter Basic Mk1 |
Rating 2 | ISignalStarter Pro Mk2 |
Rating 3 | EchoTap 3.0 |
Rating 4 | StealthLink Pro IV |
Rating 5 | PhantomCall v5 |
Rating 6 | GhostWave Elite 6 |
Rating 7 | ShadowComm Master VII |
Rating 8 | SilentNode 8 |
Rating 9 | VaporSignal 9 |
Rating 10 | InvisiLink v10 |
Rating 11 | AetherNet v11 |
Rating 12 | Renraku QuantumConnect XII |
Deception Program Suite
Rating | Name |
---|---|
Rating 1 | ImpostorCode Basic Mk1 |
Rating 2 | The Masquerade Mk2 |
Rating 3 | PhantomKey v3.1 |
Rating 4 | CryptoMimic Pro IV |
Rating 5 | ShadowPass v5 |
Rating 6 | FauxGate 6 |
Rating 7 | Master VII |
Rating 8 | “I Shall Pass” v8 |
Rating 9 | CipherClone 9 |
Rating 10 | MimeSlicer v10 |
Rating 11 | InfiniteFacade v11 |
Rating 12 | Transys Ethereal Key Forge XII |
Decrypt Program Suite
Rating | Name |
---|---|
Rating 1 | LockSmasher v1 |
Rating 2 | KeyCruncher v2 |
Rating 3 | CodeShatter mk 3 |
Rating 4 | DataBreach Elite mk 4 |
Rating 5 | HashQuake v5 |
Rating 6 | InfiniteKey Solver mk 6 |
Rating 7 | Mitsuhama Omnihack 7 |
Rating 8 | CipherNihilist 8 |
Rating 9 | Gate Dissolver Edge v9 |
Rating 10 | CryptoFracture v10 |
Rating 11 | NullCipher v11 |
Rating 12 | QuantumDecipher 12 |
Read/Write
Rating | Name |
---|---|
Rating 1 | ByteForge Basic 1 |
Rating 2 | FluxEncoder 2 |
Rating 3 | ScriptWelder v3 |
Rating 4 | NexusRewriter 4 |
Rating 5 | FileMorpher mk5 |
Rating 6 | StreamWeaver mk6 |
Rating 7 | FileFusion 7 |
Rating 8 | QuantumScribe 7 |
Rating 9 | CyberLoom 9 |
Rating 10 | ByteComposer v10 |
Rating 11 | BinaryAlchemist 11 |
Rating 12 | EtherTranscriber mk 12 |
Spoof Program Suite
Rating | Name |
---|---|
Rating 1 | GhostCommander v1 |
Rating 2 | PhantomTrigger Pro mk2 |
Rating 3 | SignalMasque v3 |
Rating 4 | EtherWave Rider mk4 |
Rating 5 | John the Imposter 5 |
Rating 6 | Omnisend Omega 6 |
Rating 7 | MirageSender mk7 |
Rating 8 | Saeder-Krupp QuantumFacade mk8 |
Rating 9 | HoloFlux v9 |
Rating 10 | NebulaConduit v10 |
Rating 11 | Shiawase InfiniSynth Command mk 11 |
Rating 12 | Renraku Decree v12 |
Sleaze
Rating | Name |
---|---|
Rating 1 | Ghost mk1 |
Rating 2 | Fade 2 |
Rating 3 | InvisaTrace mk3 |
Rating 4 | Phantom v4 |
Rating 5 | Virtual Obscura 5 |
Rating 6 | PhantomShroud 6 |
Rating 7 | WhisperWeave 7 |
Rating 8 | Null Aura 8 |
Rating 9 | ShadowVeil 9 |
Rating 10 | SilentSmoke v10 |
Rating 11 | Ares Silent Stride mk11 |
Rating 12 | Shiawase GhostNet 12 |
Shadowrun 3rd Edition - Errata
This is a scrape from the https://www.shadowrunrpg.com site for ALL of their Erratas. They seem to have kind of let this go to seed and I know a TON of people are looking for this. I take no claim for any of this, I just want to preserve it for future generations to have the corrections they might be looking for.
Shadowrun 3rd Edition Errata
Version 4.1 Date: 02/28/2004
All changes are reflected in the corrected thirteenth printing of Shadowrun, Third Edition (the fourth printing by FanPro). Many changes have been made over time, so some earlier printings may not have all of the corrections. The printing on which a correction was made is noted in [brackets] after each entry below.
Matrix Example - Doc Wagon
Books Used in this article.
As we continue with these examples we are going to continue to add more complexities to these systems. In this system we are going to introduce multiple nodes. Each node itself will have its own security sheaf. Each system will be marked with a letter and its Sheaf will be added in a table next to its letter. A new rule you will need to pick up as well is that security tally carries as the decker moves between different subsystems. The way SR3 explains it, is that until you leave the host wholesale or log in from a different RTG. This means however that each host only cares about its own tally.
Matrix System Examples - Grid Guide
Books Used in this article.
A lot of cyberpunk revolves around crazy new technology. In almost every system imaginable, this includes some kind of virtual reality system that people have become obsessed with. Part of this is due to the escape it offers. A paradise outside of the nightmare society has wrought with shifting laws to allow for hyper capitalism. Regardless of why, it leads to characters who want to enter this world and most importantly, take on the counter cultural heroes known as Hackers, Deckers, Phreakers or the likes.
Shadowrun 3rd Edition - Matrix Security Sheaf Generator
Books Used in this article.
Awhile ago we had need for a good security generator. I know there have been quite a few, and I checked on an old one that I used to use, and the hosting was going out on it. I took a lot of the concepts and rolled them into a new React project. It goes a bit above and beyond for it most of what was there. It gives rules and allows for some amount of tracking during a run. One thing I definitely want to consider is making a save/load feature.
Tag: Cyberpunk RED
Running Divided Assets in Cyberpunk Red
Most of you know me as someone who writes things for Shadowrun and Cyberpunk concepts in general. I currently am playing Cyberpunk Red just as often as playing Shadowrun 3rd edition. So I begin to see the tying threads between concepts and stories. A lot of stories in Shadowrun cannot be ported to Cyberpunk. The fantasy element is played pretty often in these stories, but every once in a while it’s left almost entirely out. This gives us the rare opportunity to tell the story in both universes almost entirely unchanged. Divided Assets is one of those adventures.
Tag: Cyberpunk
Older Cyberpunk Tech Movies
I’ve always found it so interesting that so many movies out there feel like the framework for what became Shadowrun and Cyberpunk. I know the zeitgeist of the time was that technology was going to give us a world that would allow for infinite convenience and automation. That would have allowed tech to come into every aspect of our lives, from micro foods that give us all of the nutrients needed to cars that could beat traffic by flying into the sky. This was what we had dreamed of in the 1980s. Some of us however, saw the writing on the wall. We knew that with automation would come the loss of jobs, with new and greater technology corporations greed would not be satisfied with old profits and that the human cost would rise. So a few things from the shiny future dared to show us its underbelly and from that we started to see the dystopia.
The Differences Between Cyberpunk and Shadowrun
In the vast and complex landscape of cyberpunk fiction, two prominent universes have captured the imaginations of fans worldwide: Cyberpunk and Shadowrun. While both exist within the gritty, neon-lit framework of cyberpunk, they diverge significantly in their themes, with Cyberpunk focusing on legacy, and Shadowrun focusing on the living. I hope to highlight how each universe uniquely defines the essence of its characters and the worlds they inhabit and why this matters to you and your game.
Top Five Cyberpunk Movies
Sometimes you just need a movie to get your Cyberpunk on. What better way than to catch some of the best Cyberpunk movies out there. Anyone running Shadowrun should have at least seen these movies mentioned in order to get some insight into the minds and feelings surrounding the game as its inception. Some of these are newer movies but based on much older properties.
What is Cyberpunk?
This is a question that is often asked when it comes to trying to wrap your head around the Cyberpunk Genre. Often it’s referred to as “High Tech, Low Life” which does encapsulate the idea rather well. To me, cyberpunk is the struggle for the common person to push against a society that has been devoured, body and soul, by consumerism, and is hiding its blemishes under neon lights and synthetic moods.
Tag: Movies
Older Cyberpunk Tech Movies
I’ve always found it so interesting that so many movies out there feel like the framework for what became Shadowrun and Cyberpunk. I know the zeitgeist of the time was that technology was going to give us a world that would allow for infinite convenience and automation. That would have allowed tech to come into every aspect of our lives, from micro foods that give us all of the nutrients needed to cars that could beat traffic by flying into the sky. This was what we had dreamed of in the 1980s. Some of us however, saw the writing on the wall. We knew that with automation would come the loss of jobs, with new and greater technology corporations greed would not be satisfied with old profits and that the human cost would rise. So a few things from the shiny future dared to show us its underbelly and from that we started to see the dystopia.
Top Five Cyberpunk Movies
Sometimes you just need a movie to get your Cyberpunk on. What better way than to catch some of the best Cyberpunk movies out there. Anyone running Shadowrun should have at least seen these movies mentioned in order to get some insight into the minds and feelings surrounding the game as its inception. Some of these are newer movies but based on much older properties.
What is Cyberpunk?
This is a question that is often asked when it comes to trying to wrap your head around the Cyberpunk Genre. Often it’s referred to as “High Tech, Low Life” which does encapsulate the idea rather well. To me, cyberpunk is the struggle for the common person to push against a society that has been devoured, body and soul, by consumerism, and is hiding its blemishes under neon lights and synthetic moods.
Tag: Opinion
Older Cyberpunk Tech Movies
I’ve always found it so interesting that so many movies out there feel like the framework for what became Shadowrun and Cyberpunk. I know the zeitgeist of the time was that technology was going to give us a world that would allow for infinite convenience and automation. That would have allowed tech to come into every aspect of our lives, from micro foods that give us all of the nutrients needed to cars that could beat traffic by flying into the sky. This was what we had dreamed of in the 1980s. Some of us however, saw the writing on the wall. We knew that with automation would come the loss of jobs, with new and greater technology corporations greed would not be satisfied with old profits and that the human cost would rise. So a few things from the shiny future dared to show us its underbelly and from that we started to see the dystopia.
What Shadowrun Edition Should I Choose
One of the most common questions we get on the various Shadowrun Subreddits is what edition is right for me and my group? Think is unfortunately always answered with the obvious “It depends”. I’m going to hopefully lay out all the information to make the choice for you and your group. Each edition has a lot to offer and gives a completely different feel to your game. Let’s see where your group falls. This will be a living document, so as I find some better examples and feedback on how best to explain some editions.
The Differences Between Cyberpunk and Shadowrun
In the vast and complex landscape of cyberpunk fiction, two prominent universes have captured the imaginations of fans worldwide: Cyberpunk and Shadowrun. While both exist within the gritty, neon-lit framework of cyberpunk, they diverge significantly in their themes, with Cyberpunk focusing on legacy, and Shadowrun focusing on the living. I hope to highlight how each universe uniquely defines the essence of its characters and the worlds they inhabit and why this matters to you and your game.
Top Five Cyberpunk Movies
Sometimes you just need a movie to get your Cyberpunk on. What better way than to catch some of the best Cyberpunk movies out there. Anyone running Shadowrun should have at least seen these movies mentioned in order to get some insight into the minds and feelings surrounding the game as its inception. Some of these are newer movies but based on much older properties.
What is Cyberpunk?
This is a question that is often asked when it comes to trying to wrap your head around the Cyberpunk Genre. Often it’s referred to as “High Tech, Low Life” which does encapsulate the idea rather well. To me, cyberpunk is the struggle for the common person to push against a society that has been devoured, body and soul, by consumerism, and is hiding its blemishes under neon lights and synthetic moods.
Tag: Magical Traditions
Magical Traditions Part 3 Santeria
Books/Sites Used in this article.
- Magic In The Shadows
- SR3 Core
- aboutsanteria.com - Vocab For Santeria
- Images are used from Creative Common Licenses.
As we forge ahead in new paths of magic in the world we come to another tradition that fall outside of the UCAS and CAS control for the majority of their practitioners. Yoruba in this cases. This faith has similar bone structures of Voodoo and Palo Mayombe. With powerful spirits being called to in order to effect change and offerings to be left and honor to be given.
Magical Traditions in Your Game: Part 2
Books Used in this article.
As my introduction to magical traditions seems to have gathered a good deal of attention, I thought I would continue on with this. As always, if people have specific things they want covered, please send me an email, or reach out to me on Discord, and I’ll be more than happy to sit down and write something up for you.
Magical Traditions in Your Game: Part 1
Books Used in this article.
I’ve always been drawn to various faiths as I grew up. What people believed and why was always so interesting to me. Being able to walk into a new church, temple or holy place and seeing the customs, hearing the music and enjoying lessons the faiths had. I tend to gravitate towards character concepts that have faith as their foundation. In Shadowrun, this often meant a Magical Tradition.
Tag: Product_reviews
Product Review - Enhance Travel Bag 'Adventurer'
I have never written one of these product reviews, but as I understand it, this is how you make a successful blog: finding the best of the items for those who would actually use them. I thought perhaps I would start with something I use pretty often. So let’s talk about the “ENHANCE Travel Bag”
I’m one of those people who have to own the books. I get that people love PDFs, but for me there is nothing better than a new gaming book for something I am running. In that respect of course, I tend to bring a bunch of my books with me to always be prepared. As it turns out, carrying a bunch of books is a huge pain. My wife and I looked all over and mostly I was using a backpack, but that tended to beat the heck out of my books. This was our alternative.
Tag: Any Edition
What Should I Play in Shadowrun?
Books Useful for this article.
This question is more common for new players than most GMs realize. Without classes and sets of specific dynamics to choose from, some players (especially those from games like Dungeons and Dragons) have a hard time understanding what kind of character to put together and that makes character creation overall much more difficult. I’m going to lay out some old school archetypes for you and what the perks are for trying to fit that role. This discussion should be more or less edition agnostic, so from 1st to 6th, this should get you going.
Unusual Rewards for Shadowruns
Books Used in this article.
Shadowrun is a game about high risk and high rewards. Too often we however only see rewards of nuyen. Some Gamemasters stretch their legs and add in things like extra contacts or some exotic ammos, but when was the last time you had something like a program, spell or exotic material for resale? Each of those rewards can lead to more stories and more stories is ALWAYS better!
Spells - Buying, Learning and Forms
Books Useful for this article.
One of the things a lot of people may overlook in Shadowrun is how spells are purchased/learned in game. I think it’s very important to understand that mages and shamans need to get access to either teachers or buying formulas. This can also be an excellent opportunity to bring in new NPCs and teachers. In most games I see a lot of people just spend the karma and poof! New Spell! Also character creation is much more exciting when you add personal touches to your character in this way.
Tag: Player Help
What Should I Play in Shadowrun?
Books Useful for this article.
This question is more common for new players than most GMs realize. Without classes and sets of specific dynamics to choose from, some players (especially those from games like Dungeons and Dragons) have a hard time understanding what kind of character to put together and that makes character creation overall much more difficult. I’m going to lay out some old school archetypes for you and what the perks are for trying to fit that role. This discussion should be more or less edition agnostic, so from 1st to 6th, this should get you going.
Tag: Archive
Custom Shadowrun 2nd Edition Sheets for Roll20
As we continue to march forward in reclaiming our past a few people stepped up and created tools for our future. One such person is Lord Nago. He has created several pieces for a 2nd Edition Shadowrun Roll20 setup. With his permission i am making this post and hosting these files for him. Feel free to reach out to him on Reddit if you have questions or requests!
Here is his original post on Reddit: https://www.reddit.com/r/Shadowrun/comments/1bu2c8i/custom_sr2e_sheet_for_roll20/
Shadowrun 3rd Edition - Errata
This is a scrape from the https://www.shadowrunrpg.com site for ALL of their Erratas. They seem to have kind of let this go to seed and I know a TON of people are looking for this. I take no claim for any of this, I just want to preserve it for future generations to have the corrections they might be looking for.
Shadowrun 3rd Edition Errata
Version 4.1 Date: 02/28/2004
All changes are reflected in the corrected thirteenth printing of Shadowrun, Third Edition (the fourth printing by FanPro). Many changes have been made over time, so some earlier printings may not have all of the corrections. The printing on which a correction was made is noted in [brackets] after each entry below.
Neo Anarchist's Guide to Everything Else
We have another Zine that blazed trails in the Shadowrun universe! Started by Jerry Stratton and continued by Tony Moller. This along with the Shadowrun Supplemental were among the first player published materials out there. The first issue came out in 1992 and the last in 1994.
As these are free to distribute I wanted to ensure it had a place among the archive of everything else Shadowrun had to offer for those who may have missed the boat so to speak on these wonderful publications.
The Shadowrun Supplementals
On January 1st, 1992 we were given Shadowrun in its second form. Now revised with an attempt to bring the systems together and resolve some rules disputes, this gave us the form Shadowrun would exist in for some time. In 1997 Adam Jury rounded up some articles and put together the first Shadowrun Supplemental. This was a collection of articles written by players and Game Masters about topics they wanted to see in their games. Things they wanted to share with the world at large of Shadowrun players.
Character Sheets
After doing some digging into character sheets for an up and coming game. I suddenly realize the crap shoot that was finding character sheets for Shadowrun. On one hand, it makes sense. The IP has been shared and scattered to the winds across half a dozen companies all keeping their own digital presence. On the other, we used to have things like dumpshock.org to keep us with what we needed. Nowadays, well it’s a whole different ball game. I think it’s time to change that. One place, all the sheets you’ll ever need.
Decker Game
A long long time in a galaxy far far away, any kind of shadowrun content was gold. It was rare and beautiful to behold. Decker was one of those nuggets from the era. It was difficult, but getting ahead was extremely satisfying. This of course led to save scumming like never before! All of this said, it was written in an era of windows that has since passed, but just like everything these days. A spark held in someones heart allowed it to step forward into the future.
Old Sr2 Character Generator
After doing a deep dive on researching old Shadowrun Programs (and I think I’ve decided to collect them all for mirrors) I stumbled onto an SR2 Character Creator. This was great for me because if I end up going down that road of making a character creator, I now have all of the base data files to extract the data and put it into a standard format (JSON in this case).
Data Preservation Shadowrun 3rd
After seeing various sites I used to rely on disappearing day by day, I have grown nostalgic about the various programs i had used through out the years. As I have seen new players dig for resources for them to come up empty it has sparked my own interest in tossing my hat into the ring. I of course cannot promise I will suceed in some of these plans that seeing this data has given me, but what I can promise, is getting the data into a place for it to be preserved for the future.
Things That Need to Be Around
There are a lot of tools I used growing up and trying to learn Shadowrun. The few that always made me happiest were the ones that really gave me the fully control and customization that Shadowrun allows. People at FASA really dug into the idea that characters will want signature weapons/vehicles/spells/etc. That being a major part of who they are meant we needed that DEEP control over who and what they were.
Archive
As I continue on with this site, I stumble across all kinds of things I want archived. I hope that this archive out survives me and that we can preserve things that would once be just a figment in someones memory for those who have yet to pick up a Shadowrun book. This is all done in that effort, to make a preserved snap shot of the world as we knew it when we first began our own journeys. If you have anything that you think is worth preserving, send it my way. I’ll be more than happy to host it as I am able.
Tag: Tools
Ghostbusters RPG With Shadowrun 3rd Edition
The New Ghost Busters - RPG using Shadowrun 3rd Edition
Around 20 years ago I fell in love with a franchise I thought was dead. It was funny, it was spooky and it was wierd. I was never the same after seeing Ghostbusters for the first time. I too wanted to hold back the darkness with my wit and genius. Fighting with the heart of a lion against what goes bump in the night. Soon i ended up learning about Call of Cthulhu the table top game and Shadowrun. I decided I wanted to try to add the action of Shadowrun into the mystery and investigation of Call of Cthulhu. This birthed this madness below.
Software And Tools
I’ve decided to attempt to collect as much as I possibly can for various projects. I’ll keep updating this as I find more tools. Some of these may not work anymore (As most were made for Windows 3.x and 95). If anyone knows of any others, please reach out to me at Dean@ this domain! I can’t wait to hear from you.
My Tools
Tool | URL | Edition | Description |
---|---|---|---|
Character Generator | https://character-generator.nullsheen.com/ | 2nd & 3rd | A Beta character generator for SR2 and 3. |
Matrix Builder | https://matrix2.nullsheen.com/ | 2nd | Allows for detailed matrix creation |
Matrix Generator | https://matrix.nullsheen.com/ | 3rd | Generates Sheafs on the fly. |
Initiative Tracker | https://initiative-tracker.nullsheen.com/ | 2nd & 3rd | Tracks initiative for PCs and NPCs with condition monitors |
Run Generator | https://shadowrun-run-generator.vercel.app/ | Get Ideas for different Shadowruns |
Edition Agnostic
Tool | URL | Description |
---|---|---|
TimeStamps | Timestamps | This little program generates comment blocks with “Matrix” timestamps for discussions as seen in source books |
GameName | GameName | Random Name Generator |
Shadowrun Primer | Shadowrun Primer | This was something written by Hair Brained Schemes when they released Shadowrun Returns. |
FastJack’s VTT Maps | https://drive.google.com/drive/u/0/folders/1hgbjEtL5GXVdRaeGuV49mt-RY8pdHVAX | Tons of VTT Resources |
Seattle Map | https://www.google.com/maps/d/u/0/viewer?mid=1_1ES7tdzvO65eeErMFvEu_uedVM&hl=en_US&ll=47.59829722438376%2C-122.3312584238638&z=15 | This has everything marked in real places. Its a super cool Google Maps Project! |
Shadowrun 1st and 2nd Edition
Tool | URL | Description |
---|---|---|
The Shop | https://ojaste.ca/TheShop/ | The Shop is a program to build vehicles for the Shadowrun RPG conforming to the rules presented in the Rigger 2 sourcebook |
Matrix Builder | https://matrix2.nullsheen.com/ | Allows for detailed matrix creation |
Initiative Tracker | https://initiative-tracker.nullsheen.com/ | Tracks initiative for PCs and NPCs with condition monitors |
Character Generator | https://character-generator.nullsheen.com/ | A Beta character generator for SR2 and 3. |
The Shop (Original) | The Shop (Original) | A vehicle builder for 2nd Edition. Doesn’t run on 64 bit systems. |
The Shop (Windows 10/11 update) | The Shop (Windows 10/11 update) | I updated to VB6 so it will run on 64 bit systems! |
SK Soft | SK Soft | Skill Soft Generator for 2nd Edition. Doesn’t run on 64 bit systems. |
NPC Sheets | NPC Sheets | 5 NPC blocks ready to use via Google Sheets. (Made by illogicaldolphin on Discord! Thanks for your work!) |
NPC Sheets | NPC Sheets | 10 NPC blocks ready to use as an editable PDF (Made by browenwhitefire on Discord! Thanks for your work!) |
Rigger PC Sheets | Rigger PC Sheets | Rigger Sheet as an editable PDF (Made by browenwhitefire on Discord! Thanks for your work!) |
Mage PC Sheet | Mage PC Sheet | Mage/Shaman Sheet as an editable PDF (Made by browenwhitefire on Discord! Thanks for your work!) |
Spell Design Form | Spell Design Form | Spell Design sheet editable PDF (Made by browenwhitefire on Discord! Thanks for your work!) |
Shadowrun Target Computer | https://nerdislandstudios.com/ShadowrunTargetComputer1/ | This is a wild little tool for calculating ranged target numbers |
Shadowrun 3rd Edition
Tool | URL | Description |
---|---|---|
Cyberdeck Custom Calculator | https://sourceforge.net/projects/ccoc/ - CCOC | a cyberdeck calculator, which will be integrated into the great Shadowrun-computerizing-initiative, by communicating with other Shadowrun programs. |
Valkyrie Module | https://sourceforge.net/projects/valkyrie-module/ | A dedicated implant management system for characters of the Shadowrun RPG; it currently implements all implants from SR3 and M&M. |
Matrix Generator | https://matrix.nullsheen.com/ | Generates Sheafs on the fly. |
Initiative Tracker | https://initiative-tracker.nullsheen.com/ | Tracks initiative for PCs and NPCs with condition monitors |
NSRCG | NSRCG | Shadowrun Character Generator. This has been around for a long time, its worth while! Works on Windows 10 as well! |
Jackpoint | Jackpoint | The Mac daddy of all helper programs. This is a character generator AND DM helper. A lot of cool tools. Works in Windows 10! |
Character Generator | https://character-generator.nullsheen.com/ | A Beta character generator for SR2 and 3. |
Shadowrun Target Computer | https://nerdislandstudios.com/ShadowrunTargetComputer1/ | This is a wild little tool for calculating ranged target numbers |
Shadowrun 4th Edition
Tool | URL | Description |
---|---|---|
Chummer4 Repo | https://code.google.com/archive/p/chummer/ and https://github.com/Arkeas/chummer | Character Creator, has to be installed however! |
Chummer4e | Chummer4e Download | |
Shadowrun Mob Master | https://toktic.github.io/sr_gmt/ | NPC and Group creator for those combats you know are coming |
Shadowrun 5th Edition
Tool | URL | Description |
---|---|---|
Chummer5 | https://github.com/chummer5a/chummer5a | Another of the Chummer series of character generators. Has to be installed |
Omae v.2 | https://heyomae.github.io/ | Web App Character Generator |
Shadowrun 5th Sheet | https://shadowrun-5th-sheet.vercel.app/ | |
SR5 Foundry VTT | https://github.com/SR5-FoundryVTT/SR5-FoundryVTT | |
Fatman’s Cyberdeck, Init Tracker, etc | https://monad5.fatman.dev/ | |
Shadowrun Fansite | https://www.shadowrunfans.net/ | A fan site and some Matrix tools for 5e |
Shadowrun 6th Edition
Tool | URL | Description |
---|---|---|
Omae | https://oma3.vercel.app/ | Character Generator - Web / Phone app! |
Commlink | https://commlink.rocks/ | Character Management Desktop Program |
Genesis RPG Framework - SR6 | https://www.rpgframework.de/en/roleplaying/shadowrun-6/ | Character Manager and creator for SR6 |
Foundry Framework for SR6 | https://www.rpgframework.de/en/shadowrun-6-foundry-game-system/ | Foundry landing page, git repo linked on page |
Google Sheet Character Generator | https://docs.google.com/spreadsheets/d/1Dtg8kb9izi6MxzJn-y-lOjfzM5YF9Uo9/edit?gid=1866239727#gid=1866239727 |
Generic Tools
Tool | URL | Description |
---|---|---|
Dice Roller | https://draff-roller.vercel.app/ | Just a generic dice roller! |
iOS Dice Roller App for SR4-6 | https://apps.apple.com/ca/app/schattenwurf-for-shadowrun/id1336558219 |
Old Sr2 Character Generator
After doing a deep dive on researching old Shadowrun Programs (and I think I’ve decided to collect them all for mirrors) I stumbled onto an SR2 Character Creator. This was great for me because if I end up going down that road of making a character creator, I now have all of the base data files to extract the data and put it into a standard format (JSON in this case).
Initiative Tracker
After some more requests for tools, I bring you all my initiative tracker. So far it is made for Shadowrun 2nd And 3rd Edition (With a simple toggle for each edition). Currently it is configured to instantly remove initiative as they take damage. This is how my table plays however I realize a lot of others may not. I will make a toggle in the future which will remove this feature for tables that don’t play with it.
Shadowrun 3rd Edition - Matrix Security Sheaf Generator
Books Used in this article.
Awhile ago we had need for a good security generator. I know there have been quite a few, and I checked on an old one that I used to use, and the hosting was going out on it. I took a lot of the concepts and rolled them into a new React project. It goes a bit above and beyond for it most of what was there. It gives rules and allows for some amount of tracking during a run. One thing I definitely want to consider is making a save/load feature.
Tag: Decking
How to be a Decker including Dumb Matrix Tricks
Books Used in this article.
When you have a decker in the group, a lot of people miss some golden opportunities. Deckers can add great resources outside of opening security doors and stopping poison gas from geeking your team. Part of it is realizing how much cyber crime your decker can do for you. This usually comes in the form of a few common decking activites.
Tag: Guides
How to be a Decker including Dumb Matrix Tricks
Books Used in this article.
When you have a decker in the group, a lot of people miss some golden opportunities. Deckers can add great resources outside of opening security doors and stopping poison gas from geeking your team. Part of it is realizing how much cyber crime your decker can do for you. This usually comes in the form of a few common decking activites.
Tag: Adventure
Lonestar Adventure - Coding
Books Useful for this article.
This post uses my Lonestar Campaign Setting found here.
Adventure Title: Coding
Adventure Type: Cyber Crime
Setting: Seattle, 2075
Plot Overview:
The group of officers arrive on scene of a catastrophic traffic accident (Go Gang related attack with civilians caught in the crossfire). The EMTs arrive after the officers give what aid they can. One of the victims has an incredibly rare blood type and is an organ donor (this rare type is resistant to organ growth, so vat grown organs are off the table) and needs to be rushed to the nearest hospital (with police escort). Another group of officers is called to give a police escort to a family who’s in desperate need of that heart.
Lonestar Adventure - Blood for Money
Books Useful for this article.
This post uses my Lonestar Campaign Setting found here.
Adventure Title: Blood for Money
Adventure Type: Kidnapping
Setting: Seattle, 2075
Plot Overview: Brendon Evers thinks he has a perfect plan to finally get out from under his parents thumb. However his two friends (Eddy and Simon) let slip to their more dangerous street friend Kyle, who has an idea to make everyone rich (except Brendon of course, he will be dead).
Lonestar Game
Adventures using this setting
Lone Star Campaign
For a long time i’ve had a desire to run a Lone Star game. I’ve always been a huge fan of police procedural’s on TV and I thought i’d take a stab a writing a small campaign for it. I then had the idea of releasing these as episodic posts someone might be able to use for their own campaign.