Archive

Custom Shadowrun 2nd Edition Sheets for Roll20

As we continue to march forward in reclaiming our past a few people stepped up and created tools for our future. One such person is Lord Nago. He has created several pieces for a 2nd Edition Shadowrun Roll20 setup. With his permission i am making this post and hosting these files for him. Feel free to reach out to him on Reddit if you have questions or requests!

Here is his original post on Reddit: https://www.reddit.com/r/Shadowrun/comments/1bu2c8i/custom_sr2e_sheet_for_roll20/

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Shadowrun 3rd Edition - Errata

This is a scrape from the https://www.shadowrunrpg.com site for ALL of their Erratas. They seem to have kind of let this go to seed and I know a TON of people are looking for this. I take no claim for any of this, I just want to preserve it for future generations to have the corrections they might be looking for.

Shadowrun 3rd Edition Errata

Version 4.1 Date: 02/28/2004

All changes are reflected in the corrected thirteenth printing of Shadowrun, Third Edition (the fourth printing by FanPro). Many changes have been made over time, so some earlier printings may not have all of the corrections. The printing on which a correction was made is noted in [brackets] after each entry below.

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Neo Anarchist's Guide to Everything Else

We have another Zine that blazed trails in the Shadowrun universe! Started by Jerry Stratton and continued by Tony Moller. This along with the Shadowrun Supplemental were among the first player published materials out there. The first issue came out in 1992 and the last in 1994.

As these are free to distribute I wanted to ensure it had a place among the archive of everything else Shadowrun had to offer for those who may have missed the boat so to speak on these wonderful publications.

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The Shadowrun Supplementals

On January 1st, 1992 we were given Shadowrun in its second form. Now revised with an attempt to bring the systems together and resolve some rules disputes, this gave us the form Shadowrun would exist in for some time. In 1997 Adam Jury rounded up some articles and put together the first Shadowrun Supplemental. This was a collection of articles written by players and Game Masters about topics they wanted to see in their games. Things they wanted to share with the world at large of Shadowrun players.

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Character Sheets

After doing some digging into character sheets for an up and coming game. I suddenly realize the crap shoot that was finding character sheets for Shadowrun. On one hand, it makes sense. The IP has been shared and scattered to the winds across half a dozen companies all keeping their own digital presence. On the other, we used to have things like dumpshock.org to keep us with what we needed. Nowadays, well it’s a whole different ball game. I think it’s time to change that. One place, all the sheets you’ll ever need.

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Decker Game

A long long time in a galaxy far far away, any kind of shadowrun content was gold. It was rare and beautiful to behold. Decker was one of those nuggets from the era. It was difficult, but getting ahead was extremely satisfying. This of course led to save scumming like never before! All of this said, it was written in an era of windows that has since passed, but just like everything these days. A spark held in someones heart allowed it to step forward into the future.

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Old Sr2 Character Generator

After doing a deep dive on researching old Shadowrun Programs (and I think I’ve decided to collect them all for mirrors) I stumbled onto an SR2 Character Creator. This was great for me because if I end up going down that road of making a character creator, I now have all of the base data files to extract the data and put it into a standard format (JSON in this case).

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Data Preservation Shadowrun 3rd

After seeing various sites I used to rely on disappearing day by day, I have grown nostalgic about the various programs i had used through out the years. As I have seen new players dig for resources for them to come up empty it has sparked my own interest in tossing my hat into the ring. I of course cannot promise I will suceed in some of these plans that seeing this data has given me, but what I can promise, is getting the data into a place for it to be preserved for the future.

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Things That Need to Be Around

There are a lot of tools I used growing up and trying to learn Shadowrun. The few that always made me happiest were the ones that really gave me the fully control and customization that Shadowrun allows. People at FASA really dug into the idea that characters will want signature weapons/vehicles/spells/etc. That being a major part of who they are meant we needed that DEEP control over who and what they were.

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