Below you will find pages that utilize the taxonomy term “GM Help”
Posts
Running Divided Assets in Cyberpunk Red
Most of you know me as someone who writes things for Shadowrun and Cyberpunk concepts in general. I currently am playing Cyberpunk Red just as often as playing Shadowrun 3rd edition. So I begin to see the tying threads between concepts and stories. A lot of stories in Shadowrun cannot be ported to Cyberpunk. The fantasy element is played pretty often in these stories, but every once in a while it’s left almost entirely out.
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Vtt Maps and Shadowrun Info
After doing some digging and trying to find some good resources for VTT maps (A question that I see gets posted all over the place). I also needed a bit of a lighter post as I finish up the final touches on “Blood On the Pavement”, my next release for the Lonestar Stories first season. This should be available soon! Please take a look at my first releases: Blood For Money!
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Magical Traditions Part 3 Santeria
Books/Sites Used in this article. Magic In The Shadows SR3 Core aboutsanteria.com - Vocab For Santeria Images are used from Creative Common Licenses. As we forge ahead in new paths of magic in the world we come to another tradition that fall outside of the UCAS and CAS control for the majority of their practitioners. Yoruba in this cases. This faith has similar bone structures of Voodoo and Palo Mayombe. With powerful spirits being called to in order to effect change and offerings to be left and honor to be given.
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Cyberpunk Stl Files for Props
STL Files for Shadowrun and Cyberpunk (Red or otherwise)
So my table is pretty extreme when it comes to making props and cityscapes. We just love being drawn in by massive 3d print builds and honestly, once you know where to look, it mostly comes down to time. The cost of these things is pretty tiny in the long run. $100 of filament can go a LONG freaking way.
So I wanted to put together a list of stuff we used to print out the mega city that we play in.
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What Shadowrun Edition Should I Choose
One of the most common questions we get on the various Shadowrun Subreddits is what edition is right for me and my group? Think is unfortunately always answered with the obvious “It depends”. I’m going to hopefully lay out all the information to make the choice for you and your group. Each edition has a lot to offer and gives a completely different feel to your game. Let’s see where your group falls.
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Unusual Rewards for Shadowruns
Books Used in this article. SR3 Core Mr. Johnson’s Little Black Book Shadowrun is a game about high risk and high rewards. Too often we however only see rewards of nuyen. Some Gamemasters stretch their legs and add in things like extra contacts or some exotic ammos, but when was the last time you had something like a program, spell or exotic material for resale? Each of those rewards can lead to more stories and more stories is ALWAYS better!
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Spells - Buying, Learning and Forms
Books Useful for this article. Magic In The Shadows SR3 Core Street Wyld One of the things a lot of people may overlook in Shadowrun is how spells are purchased/learned in game. I think it’s very important to understand that mages and shamans need to get access to either teachers or buying formulas. This can also be an excellent opportunity to bring in new NPCs and teachers. In most games I see a lot of people just spend the karma and poof!
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Magical Traditions in Your Game: Part 2
Books Used in this article. Magic In The Shadows SR3 Core As my introduction to magical traditions seems to have gathered a good deal of attention, I thought I would continue on with this. As always, if people have specific things they want covered, please send me an email, or reach out to me on Discord, and I’ll be more than happy to sit down and write something up for you.
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Magical Traditions in Your Game: Part 1
Books Used in this article. Magic In The Shadows SR3 Core I’ve always been drawn to various faiths as I grew up. What people believed and why was always so interesting to me. Being able to walk into a new church, temple or holy place and seeing the customs, hearing the music and enjoying lessons the faiths had. I tend to gravitate towards character concepts that have faith as their foundation.
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Ghostbusters RPG With Shadowrun 3rd Edition
The New Ghost Busters - RPG using Shadowrun 3rd Edition Around 20 years ago I fell in love with a franchise I thought was dead. It was funny, it was spooky and it was wierd. I was never the same after seeing Ghostbusters for the first time. I too wanted to hold back the darkness with my wit and genius. Fighting with the heart of a lion against what goes bump in the night.
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Better Chase Scenes
Vehicle Chases Vehicle chases have always been a thorn in my side since I started playing Shadowrun. I’ve always wanted that cinematic experience of the PCs’ vehicles skittering down a road while gangers chase them, dragging chains through the streets. This has never been really successfully done. So many attempts, so many times I tried to figure out the chase TNs.
So this is my attempt to fix it so you can make chase TNs and Scenes that will make your players sit on the edge of their seat.
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VTT Icons and Resources
As we spoke about before, Covid really threw our lives when it came to game into some strangeness. We had to spin up new methods of keeping our stories alive. Though this is my least favorite of the ways to run a game. It holds itself aloft as something that can bring people together from across the world to enjoy the stories of friends who cannot gather around a table. Though in a more modern adaptation.
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Neo Anarchist's Guide to Everything Else
We have another Zine that blazed trails in the Shadowrun universe! Started by Jerry Stratton and continued by Tony Moller. This along with the Shadowrun Supplemental were among the first player published materials out there. The first issue came out in 1992 and the last in 1994.
As these are free to distribute I wanted to ensure it had a place among the archive of everything else Shadowrun had to offer for those who may have missed the boat so to speak on these wonderful publications.
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The Shadowrun Supplementals
On January 1st, 1992 we were given Shadowrun in its second form. Now revised with an attempt to bring the systems together and resolve some rules disputes, this gave us the form Shadowrun would exist in for some time. In 1997 Adam Jury rounded up some articles and put together the first Shadowrun Supplemental. This was a collection of articles written by players and Game Masters about topics they wanted to see in their games.
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Character Sheets
After doing some digging into character sheets for an up and coming game. I suddenly realize the crap shoot that was finding character sheets for Shadowrun. On one hand, it makes sense. The IP has been shared and scattered to the winds across half a dozen companies all keeping their own digital presence. On the other, we used to have things like dumpshock.org to keep us with what we needed. Nowadays, well it’s a whole different ball game.
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Digital Tools for a Better Game
As time continued forward and with the horrid times that was the panic following the COVID, we as tabletop gamers ran into some serious problems. The games that we wanted to play with our friends suddenly had to move online. Separated from our friends and unable to share a table, we turned to the tools that were made for online play. The real problem here is, most things were made for DnD.
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Matrix Example - Doc Wagon
Books Used in this article. Matrix Target: Matrix SR3 Core As we continue with these examples we are going to continue to add more complexities to these systems. In this system we are going to introduce multiple nodes. Each node itself will have its own security sheaf. Each system will be marked with a letter and its Sheaf will be added in a table next to its letter. A new rule you will need to pick up as well is that security tally carries as the decker moves between different subsystems.
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Matrix System Examples - Grid Guide
Books Used in this article. Matrix Target: Matrix SR3 Core A lot of cyberpunk revolves around crazy new technology. In almost every system imaginable, this includes some kind of virtual reality system that people have become obsessed with. Part of this is due to the escape it offers. A paradise outside of the nightmare society has wrought with shifting laws to allow for hyper capitalism. Regardless of why, it leads to characters who want to enter this world and most importantly, take on the counter cultural heroes known as Hackers, Deckers, Phreakers or the likes.
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