Old Gods of Appalachia

Old Gods of Appalachia - Folk Magic Overview

This is my attempt to make a kind of unified folk magic primer for new people coming to the game that want to play wise witch and cunning folk. This is definitely a work in progress and doesn’t cover everything thats possible out there, but its a good place to start perhaps. If you guys have any input, please send it my way!

-D

Nailing it Down / Protection Magic

Description: People want to keep what’s theirs: their house, their land, their people. Nailing it down is how they claim that space and set a boundary the spirit world is expected to respect. This is usually done with something that clearly marks the property line. Sometimes it’s four railroad spikes driven into the four corners of the lot. Sometimes it’s four things buried at the corners instead—witch bottles, personal concerns, or other charged items.

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Old Gods of Appalachia Review

This is my first ever game review, I hope it is something you good folks enjoy. If so, let me know. I’d love to do a lot more of it!


I have a fondness for folk magic. It’s something I end up making rules for or introducing into just about every horror game I run. Some systems have some kind of magic already. This was the case with Shadowrun and with that I’ve added what I could in new magical traditions to match other folks traditions I know about it. That bit of realism added really pleases me to no end.

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