Other Rpgs

Borrowing Rules for Better Games - Carved from the Brindlewood Bay System

As I continue my journey throughout the various games this world has to offer, I am continuously impressed by what I find out in the indie space. These games which a lot of people may not have even heard of, continue to amaze and impress with innovations. Some of these, as I talked about in my previous post, should be examined for continuous improvement of our Gamemastering skills. Brindlewood Bay offers enough that it can stand alone as something worthwhile to be examined. So today, let’s crack this nut open and talk about what a “Carved from the Brindlewood Bay system” looks like, why it’s impressive in its own right and what you can learn from its game design philosophies.

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New Software and Approach

It’s been a little while since my last blog post, but that’s only because life has been full of exciting changes. While writing had to wait, I’ve been busy building tools and exploring new RPG projects. Today, I’m excited to share what I’ve been working on, give you some links to try them out, and even talk a bit about a possible rebrand for Null Sheen. Let’s dive in.

Shadowrun 2e Foundry Prototype

As with all things 2e, it is lacking a lot of great tools and platforms to make life easier for player and GMs a like due to when it came out and where software was at the time. I’ve made it one of my life goals to ensure that barrier is removed. To this end I have been working with some folks to create a foundry module for Shadowrun 2e. This is still VERY early in its dev cycle. It needs some dedicated player testers to continue to hammer on it and ensure it has everything one would need to call it a functioning module.

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